我有一个形状和纹理图像.. (shape.png, texture.png)
I have a shape and texture image.. (shape.png, texture.png)
我想在 cocos2d 中将形状绘制为 texture.png 图案.(形状大小比纹理图像大得多.所以自动填充整个形状的纹理图案.
I would like to paint a shape as texture.png pattern in cocos2d. (shape size is pretty bigger than texture image. so automatically fill texture pattern in entire shape.
我想知道路.
找不到..
有人有办法解决这个问题吗?
someone have a solution to solve this problem?
sprite = [[CCSprite alloc] initWithFile:@"texture.png"];
ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
[sprite.texture setTexParameters:¶ms];
[sprite setTextureRect: CGRectMake(0.0, 0.0, w, h)];
此代码在 x 和 y(或纹理术语中的 s、t)中重复纹理.唯一的限制是您的纹理必须是 2 的幂(即 64 * 128、128 * 128、1024 * 1024)等.
This code repeats a texture in both the x and the y (or s, t in texture terms). The only limitation is that your texture must be a power of two (ie. 64 * 128, 128 * 128, 1024 * 1024) etc.
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