假设下面的 html 和 css 代码片段:
Suppose the following html and css code snippet:
#outer {
width: 100px;
height: 100px;
overflow: hidden;
resize: both;
border: 1px solid black;
}
#inner {
width: 100%;
height: 100%;
}
<div id="outer">
<canvas id="inner"></canvas>
</div>
我希望 div 可以调整大小,而在 Firefox 中,确实如此.然而,在基于 webkit 的浏览器(例如 chrome 和 opera)中,情况并非如此.但是,如果我用 div 替换内部画布,它也可以在那里工作.所以我的问题是:为什么在这种情况下 canvas 元素会阻止外部 div 调整大小?我该如何解决这个问题?
I would expect the div to be resizeable, and in firefox, it is. However in webkit-based browsers such as chrome and opera, it isn't. If I replace the inner canvas with a div however, it works there too. So my question is: why does the canvas element in this case prevent the outer div from beeing resizeable? And how can I work around this?
似乎画布正在处理鼠标事件,阻止调整大小.如果您在画布上考虑 pointer-events:none
它将起作用:
it seems that the canvas is taking the mouse event preventing the resize. If you consider pointer-events:none
on canvas it will work:
#outer {
width: 100px;
height: 100px;
overflow: hidden;
resize: both;
border: 1px solid black;
}
#inner {
width: 100%;
height: 100%;
pointer-events:none
}
<div id="outer">
<canvas id="inner"></canvas>
</div>
为了更好地说明,稍微减小画布的大小以避免与调整大小的小部件重叠,它也会起作用:
To better illustrate, decrease the size of the canvas a little to avoid the overlap with the resize widget and it will also work:
#outer {
width: 100px;
height: 100px;
overflow: hidden;
resize: both;
border: 1px solid black;
}
#inner {
width: 100%;
height: calc(100% - 10px);
background:red;
}
<div id="outer">
<canvas id="inner"></canvas>
</div>
你也可以玩z-index
:
#outer {
width: 100px;
height: 100px;
overflow: hidden;
resize: both;
border: 1px solid black;
position:relative;
z-index:0; /* mandatory to create a stacking context and keep the canvas inside */
}
#inner {
width: 100%;
height: 100%;
position:relative;
z-index:-1;
background:red;
}
<div id="outer">
<canvas id="inner"></canvas>
</div>
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