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        cocos2d-android:如何显示分数

        时间:2024-08-11
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                  本文介绍了cocos2d-android:如何显示分数的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我在更新方法中添加了 CCLabel 以显示我的游戏分数.
                  它在分数提高到 5000 之前运行良好.之后 logCat 显示消息:

                  I added CCLabel in my update method to display my game score.
                  It works well before score raise to 5000. After that logCat shows the messege:

                  02-08 11:47:37.476: E/dalvikvm-heap(4190): 1048576-byte external allocation too large for this process.
                  02-08 11:47:37.476: E/dalvikvm(4190): Out of memory: Heap Size=14343KB, Allocated=13585KB, Bitmap Size=2078KB
                  java.lang.reflect.InvocationTargetException......
                  caused by java.lang.OutOfMemoryError
                  

                  我的代码是:

                  countScore++ ;
                  Log.e("total Score:", "" + countScore);
                      CCLabel labelScore = CCLabel.makeLabel("" + countScore, "DroidSans", 20);
                  
                      labelScore.setColor(new ccColor3B(1,1,1));
                      labelScore.setPosition(CGPoint.ccp(50, 50));
                      addChild(labelScore, 11);
                      labelScore.setTag(11);
                      _labelScores.add(labelScore);
                      CCCallFuncN actionMoveDone1 = CCCallFuncN.action(this, "labelFinished");
                      CCSequence action = CCSequence.actions(actionMoveDone1);
                      labelScore.runAction(action);
                  

                  如何解决?

                  推荐答案

                  我认为您每次需要时都在创建 CCLabel.

                  I think you are creating CCLabel every time when you need.

                  CCLabel labelScore = CCLabel.makeLabel("" + countScore, "DroidSans", 20);
                  labelScore.setColor(new ccColor3B(1,1,1));
                  labelScore.setPosition(CGPoint.ccp(50, 50));
                  addChild(labelScore, 11);
                  labelScore.setTag(11);
                  

                  不要那样做.
                  将您的 ScoreLable 设置为全局变量,并在构造函数中完成它的初始化、颜色设置和定位.在您的情况下,仅使用以下代码.

                  Don't do that.
                  Set your ScoreLable as global variable and complete its initialization, color setting and positioning in constructor. In your condition use only following code.

                  labelScore.setString("" + countScore);
                  

                  这篇关于cocos2d-android:如何显示分数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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