我试图直接从 C/C++ 设置我的全局 LUA_PATH 变量,我在我的 iPhone 应用程序中使用 Lua,所以我的路径往往会在应用程序之间发生变化(每个 iPhone 应用程序在设备中都有一个单独的文件夹).
I'm trying to set my global LUA_PATH variable directly from C/C++, I'm using Lua from my iPhone applications, so my path tends does change between applications ( each iPhone app has a separate folder in the device ).
我知道我可以通过使用固定"路径重新编译 lua 来设置 LUA_PATH,但这远非理想.
I know I could set the LUA_PATH by recompiling lua with a "fixed" path, but that's quite far from ideal.
(我试图这样做是为了能够从我的 .lua
脚本中使用 require
.
( I'm trying to do this in order to be able to use require
, from my .lua
scripts.
有人可以帮我吗?
在 C++ 中:
int setLuaPath( lua_State* L, const char* path )
{
lua_getglobal( L, "package" );
lua_getfield( L, -1, "path" ); // get field "path" from table at top of stack (-1)
std::string cur_path = lua_tostring( L, -1 ); // grab path string from top of stack
cur_path.append( ";" ); // do your path magic here
cur_path.append( path );
lua_pop( L, 1 ); // get rid of the string on the stack we just pushed on line 5
lua_pushstring( L, cur_path.c_str() ); // push the new one
lua_setfield( L, -2, "path" ); // set the field "path" in table at -2 with value at top of stack
lua_pop( L, 1 ); // get rid of package table from top of stack
return 0; // all done!
}
我还没有测试或编译过它.我用过:http://lua.org/pil 和 http://lua.org/manual/5.1
I haven't tested or compiled it. I used: http://lua.org/pil and http://lua.org/manual/5.1
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