一些 C++ 编译器允许匿名联合和结构作为标准 C++ 的扩展.这是一些偶尔非常有用的语法糖.
Some C++ compilers permit anonymous unions and structs as an extension to standard C++. It's a bit of syntactic sugar that's occasionally very helpful.
阻止它成为标准一部分的理由是什么?有技术障碍吗?一个哲学的?或者只是不足以证明它的合理性?
What's the rationale that prevents this from being part of the standard? Is there a technical roadblock? A philosophical one? Or just not enough of a need to justify it?
以下是我所说的示例:
struct vector3 {
union {
struct {
float x;
float y;
float z;
};
float v[3];
};
};
我的编译器会接受这个,但它警告 "nameless struct/union" 是 C++ 的非标准扩展.
My compiler will accept this, but it warns that "nameless struct/union" is a non-standard extension to C++.
正如其他人指出的,标准 C++ 中允许匿名联合,但匿名结构不允许.
As others have pointed out anonymous unions are permitted in standard C++, but anonymous structs are not.
这样做的原因是 C 支持匿名联合而不是匿名结构*,因此 C++ 支持前者以实现兼容性,但不支持后者,因为兼容性不需要.
The reason for this is that C supports anonymous unions but not anonymous structs*, so C++ supports the former for compatibility but not the latter because it's not needed for compatibility.
此外,在 C++ 中匿名结构没有多大用处.你演示的使用,有一个包含三个浮点数的结构,可以被 .v[i]
或 .x
, .y引用code> 和
.z
,我相信在 C++ 中会导致未定义的行为.C++ 不允许您写入联合的一个成员,例如 .v[1]
,然后从另一个成员读取,例如 .y
.尽管执行此操作的代码并不少见,但实际上并没有很好地定义.
Furthermore, there's not much use to anonymous structs in C++. The use you demonstrate, to have a struct containing three floats which can be referred to either by .v[i]
, or .x
, .y
, and .z
, I believe results in undefined behavior in C++. C++ does not allow you to write to one member of a union, say .v[1]
, and then read from another member, say .y
. Although code that does this is not uncommon it is not actually well defined.
用于用户定义类型的 C++ 工具提供了替代解决方案.例如:
C++'s facilities for user-defined types provide alternative solutions. For example:
struct vector3 {
float v[3];
float &operator[] (int i) { return v[i]; }
float &x() { return v[0]; }
float &y() { return v[1]; }
float &z() { return v[2]; }
};
* C11 显然添加了匿名结构,因此 C++ 的未来修订版可能会添加它们.
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