我正在尝试导出在 Flash 中可以正常工作但在 html5 画布中导出时无法正常工作的合影动画.
Im trying to export an group photo animation that works fine in flash but not when exported in html5 canvas.
诀窍很简单":每张照片都是一个按钮,当您将鼠标悬停在某人的照片上时,他的职称就会出现.
The trick is "simple" : each photo is a button and when you roll your mouse over the picture of someone, his jobtitle appears.
我无法使用 createjs 实现它!
Ican't make it happen with createjs !
我的舞台上有一个名为jobs_cont"的 MovieClip 实例,它的时间线具有不同的关键帧和每个人的工作标题的标签.
I have a MovieClip instance on my stage named "jobs_cont" whose timeline has different keyframes and labels for everyone's jobtitles.
问题是当按钮悬停时,我没有成功定位jobs_cont"并在其时间轴中使用 gotoAndPlay 特定帧或标签.
The thing is i'm not successfull with targeting "jobs_cont" and using gotoAndPlay a specific frame or label in its timeline when a button is hovered.
仅识别警报指令",但不识别jobs_cont.gotoAndPlay":
the "alert instruction" alone is recognised but not the "jobs_cont.gotoAndPlay":
var frequency = 3;
stage.enableMouseOver(frequency);
this.mybutton.addEventListener("mouseover", fl_MouseOverHandler);
function fl_MouseOverHandler(){
this.jobs_cont.gotoAndPlay("mylabel");
alert("hovered by mouse");
// end of your personalized code
}
我想我一定错过了一些在 createjs 中针对jobs_cont"的东西,但我是 javascript 的新手,尽管我进行了一天的研究,但还是无法弄清楚.如果有人可以给出提示.谢谢.
I think i must miss something targeting "jobs_cont" in createjs but i'm newbie in javascript and can't figure it out despite my day of researches. If someone could give a hint. Thank you.
您正在处理范围问题.如果您使用上述语法在时间轴上定义函数,则该函数没有范围,因此 this
变为 Window
.
You are dealing with scope issues. If you define a function on your timeline using the above syntax, the function doesn't have a scope, so this
becomes Window
.
您可以更改要在当前对象上定义的函数语法:
You can change the function syntax to be defined on the current object:
this.fl_MouseOverHandler = function(){
this.jobs_cont.gotoAndPlay("mylabel");
alert("hovered by mouse");
// end of your personalized code
}
最后,JavaScript 不会自动为事件侦听器提供函数范围(还没有!),因此您必须自己设置函数范围.如果你有 EaselJS 0.7.0 或更高版本,你可以使用 on
方法代替 addEventListener
(docs).请注意,您也必须使用 this.fl_MouseOverHandler
.
Lastly, JavaScript doesn't automatically provide function scope for event listeners (yet!) so you have to scope the function yourself. If you have a version 0.7.0 or later of EaselJS, you can use the on
method instead of addEventListener
(docs). Note that you have to use this.fl_MouseOverHandler
as well.
this.mybutton.on("mouseover", this.fl_MouseOverHandler, this);
您还可以使用诸如 Function.prototype.bind()
(docs):
You can also scope the function using a utility method such as Function.prototype.bind()
(docs):
this.mybutton.addEventListener("mouseover", this.fl_MouseOverHandler.bind(this));
希望有帮助!
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