我想在鼠标单击时在画布上绘制一个实心(或非实心)圆圈,但我的代码无法正常工作,我已经尝试了几乎所有方法!
I want to draw a filled (or not filled) circle in a canvas on mouseclick, but I can't get my code to work properly, I've tried pretty much everything!
这是我的 HTML:
<div id="images"></div>
<canvas style="margin:0;padding:0;position:relative;left:50px;top:50px;" id="imgCanvas" width="250" height="250" onclick="draw(e)"></canvas>
和我当前的脚本:
var canvas = document.getElementById("imgCanvas");
var context = canvas.getContext("2d");
function createImageOnCanvas(imageId) {
canvas.style.display = "block";
document.getElementById("images").style.overflowY = "hidden";
var img = new Image(300, 300);
img.src = document.getElementById(imageId).src;
context.drawImage(img, (0), (0)); //onload....
}
function draw(e) {
var pos = getMousePos(canvas, e);
posx = pos.x;
posy = pos.y;
context.fillStyle = "#000000";
context.arc(posx, posy, 50, 0, 2 * Math.PI);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
我认为我的问题在于 function draw(e)
,尽管我对那部分很有信心.
I think my problem is with function draw(e)
, even though I feel pretty confident about that part.
这里是 jsFiddle
我已经分叉并更新了你的小提琴以制作一个工作示例:http://jsfiddle.net/ankr/ds9s7/161/
I have forked and updated your fiddle to make a working example: http://jsfiddle.net/ankr/ds9s7/161/
除了错误地引用了事件——正如其他人所说——你在绘画时也没有开始或结束你的路径.添加了 context.beginPath()
和 context.fill()
调用
Besides referencing the event incorrectly - as stated by others - you also did not begin nor end your path when drawing. Added context.beginPath()
and context.fill()
calls
这是相关的JS代码
var canvas = document.getElementById("imgCanvas");
var context = canvas.getContext("2d");
function draw(e) {
var pos = getMousePos(canvas, e);
posx = pos.x;
posy = pos.y;
context.fillStyle = "#000000";
context.beginPath();
context.arc(posx, posy, 50, 0, 2*Math.PI);
context.fill();
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
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