我知道此代码中的某些元素可能已被弃用.但是,我找到了这段代码,并在一定程度上对其进行了更改,但我收到了一个错误.我正在寻找所有公会中的用户 ID,我知道您可能会受到所有公会中用户数量的限制.
<块引用>TypeError: client.guilds.forEach 不是函数
//公会成员IDclient.on('消息', 消息 => {if (message.content === '$listmids') {if (message.author.id !== "651167823749578798") 返回;client.guilds.forEach(成员 => {console.log(`${member.id}`)var idserver = (`${member.id}`)//id 每个公会var memserver = client.guilds.get(idserver);//检查公会idmemserver.members.forEach(成员 => {console.log(member.user.id);//console.log 查看该公会中的 id 用户});//获取所有公会的用户 ID});}});
你不需要获取用户,他们已经被缓存了.你不能使用
您还可以使用 websocket 事件 GUILD_CREATE
在机器人启动时将所有用户 ID 记录到控制台:
client.ws.on("GUILD_CREATE", (data) => {console.log(`列出来自公会'${data.name}'的用户ID`);console.log(data.members.map(m => m.user.id));});
至于与discord.js 13.xx
的兼容性,是完全兼容的,但是需要GUILDS
intent来接收GUILD_CREATE
网络套接字.并且 GUILD_PRESENCES
意图将用户包含在公会数据中.
还有 GUILD_MESSAGES
以使命令正常工作.并为 messageCreate
而不是 message
侦听 (client.on(...)
),它已被弃用.
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES", "GUILD_PRESENCES"] });
使用 discord.js ^12.5.3
.
I'm aware that some of the elements in this code has probably been deprecated. However, I found this code and I have altered it to some extent but I am receiving a error. I'm looking to fetch user ids in all guilds, I understand that you can get ratelimited by the amount of users in all guilds.
TypeError: client.guilds.forEach is not a function
// guild member ids
client.on('message', message => {
if (message.content === '$listmids') {
if (message.author.id !== "651167823749578798") return;
client.guilds.forEach(member => {
console.log(`${member.id}`)
var idserver = (`${member.id}`) // id each guild
var memserver = client.guilds.get(idserver); // check guild with id
memserver.members.forEach(member => {
console.log(member.user.id); // console.log see id user in that guild
}); // get userid all guild
});
}
});
You don't need to fetch the users, they are already cached. You can't use GuildManager.fetch()
nor UserManager.fetch()
to fetch all the users or guilds, since it has an id (Twitter Snowflake) as a required parameter (referring to @MrMythical's answer).
When a discord bot is started an event GUILD_CREATE
is emitted on the websocket for each guild. The client uses this to cache all the .guilds
and .users
, etc.
So you can simply use:
// An array of user ids
const users = client.users.cache.map(u => u.id);
To implement this in a command:
client.on("message", (message) => {
if (message.author.id == client.user.id) return;
if (message.content == "$listmids") {
const users = client.users.cache.map(u => u.id);
console.log(`Listing user ids from all guilds:`);
console.log(users);
}
});
You can also use the websocket event GUILD_CREATE
to log all user ids to console on bot's startup:
client.ws.on("GUILD_CREATE", (data) => {
console.log(`Listing user ids from a guild '${data.name}'`);
console.log(data.members.map(m => m.user.id));
});
As for compatibility with discord.js 13.x.x
, it is fully compatible, but you need GUILDS
intent to receive GUILD_CREATE
on the websocket. And GUILD_PRESENCES
intent to include the users in the guild data.
Also GUILD_MESSAGES
for the command to work. And listen (client.on(...)
) for messageCreate
instead of message
, it is deprecated.
const client = new Discord.Client({ intents: ["GUILDS", "GUILD_MESSAGES", "GUILD_PRESENCES"] });
Using discord.js ^12.5.3
.
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