我已经尝试让我的标签自动更新很长一段时间了,我已经阅读了十几个 StackOverflow 问题,但无济于事.
I have been trying to get my labels to auto-update themselves for quite a while now and I have read over a dozen StackOverflow questions but to no avail.
我有一个全局对象,其中包含一个整数值,我希望在其中一个小部件类中显示该值并带有标签.
I have an global object that contains an integer value that I want to be displayed with a label inside of one of my widget classes.
小部件类如下所示:
class Battle(Widget):
def __init__(self, **kwargs):
super(Battle, self).__init__(**kwargs)
#Enemy Stats
self.enemyBar = BoxLayout(orientation="horizontal", size=(Window.width, Window.height/8), center_y = Window.height - self.height/2)
self.enemyBar.add_widget(Label(text=enemy.name))
#Enemy Health Label
health_label = Label(text=str(enemy.health))
self.enemyBar.add_widget(health_label)
self.add_widget(self.enemyBar)
def update_health(instance, value):
health_label.text = str(enemy.health) #<-- Error happens here
enemy.bind(health=update_health)
当 enemy.health
的值在程序中改变时,我希望我的标签也改变.我不想使用任何 kivy 语言,因为我更喜欢只有一个主 python 文件.
When the value of enemy.health
is changed in the program, I want my label to change as well. I do not want to use any of the kivy language because I prefer having just one main python file.
敌人对象是使用实体类创建的.这是实体代码:
The enemy object is created with an entity class. Here is the entity code:
class entity(Widget):
#entity creation
health = NumericProperty()
def __init__(self, health):
self.health = health
当我运行代码时,我按下一个按钮,该按钮调用一个改变敌人生命值的函数,然后我得到一个错误:
When I run the code I press a button that calls a function that changes the enemy health and then I get an error:
未定义全局名称health_label"
不知何故,当调用 update_health 函数时,程序看不到在 init 中创建的 health_label 变量.
Somehow, when the update_health function is called, the program doesn't see the health_label variable that was created in the init.
需要使用bind方法,类似如下
You need to use the bind method, something like the following
health_label = Label(text=enemy.health)
self.enemyBar.add_widget(health_label)
def update_health(instance, value):
health_label.text = str(enemy.health)
enemy.bind(health=update_health)
这只是我脑海中的一个基本示例,它可以根据您的程序结构变得更简洁.如果enemy.health 是一个字符串,你可以这样做 enemy.bind(health=health_label.setter('text'))
.
This is just a basic example off the top of my head, it can be made neater depending on the structure of your program. If enemy.health is a string, you can just do enemy.bind(health=health_label.setter('text'))
.
为此,health 属性必须是 kivy 属性:
For this to work, the health attribute must be a kivy property:
class Enemy(Something):
health = StringProperty('')
在您的代码中,敌人似乎是一个全局对象.很可能有更好的方法来做到这一点.另外,我建议使用 kv 语言 - 将代码放在一个文件中并没有任何特殊价值(事实上,一旦它变得不平凡,它通常被认为是不好的做法),并且 kv 使很多事情变得更容易,而 python 只是'不适合某些任务.
In your code it seems that enemy is a global object. There is quite likely a better way to do that. Also, I recommend using kv language - there is not really any special value in putting your code in one file (indeed, it's commonly considered bad practice once it gets non-trivial), and kv makes a lot of things easier where python just isn't suited to certain tasks.
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