是否可以转换取自 CCSpriteFrameCache
的 CCSpriteFrame
,并将其转换为可在 sprite 纹理属性上设置的纹理?
Is it possible to convert a CCSpriteFrame
that was taken from CCSpriteFrameCache
, and convert it into a texture that can be set on a sprite texture property?
假设你的 CCSpriteFrame 被命名为 frame
你可以使用:
Assuming your CCSpriteFrame is named frame
you can use:
[sprite setDisplayFrame:frame];
更改精灵的框架 如果它使用相同的纹理.如果纹理不一样,则必须创建一个新的精灵:
to change the sprite's frame if it uses the same texture. If the texture is not the same, you must create a new sprite:
CCSprite* sprite = [CCSprite spriteWithTexture:frame.texture];
[sprite setDisplayFrame:frame];
但是既然你已经有了 CCSpriteFrame 你也可以调用 initWithFrame:
But since you already have the CCSpriteFrame you can just as well call initWithFrame:
CCSprite* sprite = [CCSprite spriteWithSpriteFrame:frame];
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