I have a plist from which i am trying to access its animations in sequence (as defined in the PList) but when I store it in NSDictionary and then try to play animation one by one it is not playing them in sequence. e.g,
int index = 0;
[self playAnimation:[animTypes objectAtIndex:index++]];
[self playAnimation:[animTypes objectAtIndex:index++]];
This is the code of my Plist:
<plist version="1.0">
<dict>
<key>Boy</key>
<dict>
<key>Enter</key>
<dict>
<key>disabled</key>
<false/>
<key>halfCycle</key>
<true/>
<key>fps</key>
<integer>1</integer>
<key>defaultFrame</key>
<integer>0</integer>
<key>useZwoptex</key>
<true/>
<key>frames</key>
<array>
<string>boy-000.png</string>
</array>
</dict>
<key>Jump</key>
<dict>
<key>disabled</key>
<false/>
<key>halfCycle</key>
<true/>
<key>fps</key>
<integer>13</integer>
<key>defaultFrame</key>
<integer>0</integer>
<key>useZwoptex</key>
<true/>
<key>frames</key>
<array>
<string>boyjump-000.png</string>
<string>boyjump-001.png</string>
<string>boyjump-002.png</string>
</array>
</dict>
<key>Turnaround</key>
<dict>
<key>disabled</key>
<false/>
<key>halfCycle</key>
<true/>
<key>fps</key>
<integer>21</integer>
<key>defaultFrame</key>
<integer>0</integer>
<key>useZwoptex</key>
<true/>
<key>frames</key>
<array>
<string>boyturnaround-000.png</string>
<string>boyturnaround-001.png</string>
<string>boyturnaround-002.png</string>
</array>
</dict>
</dict>
</plist>
Plz guide me how to load the animations in sequence?
Yes, djhworld is correct - NSDictionary objects don't return entries in the order they're created.
I'm fairly new to Objective C and came up against the very same problem. The solution I cooked up allowed me to still use a single NSDictionary, but before using it I sort the entries based on the key. In a util class, I sort the keys and return a sorted array:
+(NSArray *) sortedKeysForDictionary:(NSDictionary *)dict {
NSArray *keys = [dict allKeys];
NSMutableArray *anArray = [NSMutableArray arrayWithArray:keys];
keys = [anArray sortedArrayUsingSelector:@selector(localizedCompare:)];
return keys;
}
Then I just run through the keys pulling them from the Dictionary in order...
-(void) processEntries {
NSArray *keys = [Utils sortedKeysForDictionary:myDictionary];
for (int i=0; i<keys.count; i++){
NSString *key = [keys objectAtIndex:i];
id dictEntry = [myDictionary valueForKey:key];
// process the entry here
}
}
The only caveat is that you have to use keys that sort properly. I've adopted a convention of using keys in the form nnn:keyName, so I can sort them but still provide human-readable names. e.g. 001:process XYZ.
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