我正在尝试使用 HashMap 实现一个稀疏网格,但是似乎覆盖 hashCode() 并不能完全按照我的预期工作.我将我的问题归结为以下代码:
I'm attempting to implement a sparse grid using HashMap, however it seems that overriding hashCode() doesn't work quite how I expect. I've boiled down my issue to the following code:
public class Main {
private static class Coord {
int x, y;
public Coord(int x, int y) {
this.x = x;
this.y = y;
}
@Override
public int hashCode() {
// See https://en.wikipedia.org/wiki/Pairing_function#Cantor_pairing_function
return (((x + y) * (x + y + 1)) / 2) + y;
}
}
public static void main(String[] args) {
HashMap<Coord, String> grid = new HashMap<Coord, String>();
grid.put(new Coord(0, 0), "A");
System.out.println(grid.get(new Coord(0, 0)));
}
}
我希望输出是:
A
但是,输出是:
null
两个new Coord(0, 0)"实例都应该返回相同的 hashCode(),但它似乎不像我预期的那样工作.为什么它没有按我的预期工作?
Both the "new Coord(0, 0)" instances should return the same hashCode(), but it doesn't seem to work how I expected. Why doesn't it work as I expect?
一个 HashMap
不能单独在 hashCode
上工作.它也依赖于 equals
.
A HashMap
cannot work on hashCode
alone. It relies on equals
as well.
为了解释原因,让我们考虑一个 HashMap<String, ?>
.假设一个人有无限的内存,一个人可以为这个映射创建无限数量的键,但只有 430 万左右可能的哈希码(可能的 int
的数量).因此,会有碰撞.这就是为什么需要 equals
以确保我们获得正确键的值.
To explain why, let's consider a HashMap<String, ?>
. Supposing for a second that one has infinite memory, one can create an infinite number of keys for this map, but only 4.3 million or so possible hash codes (the number of possible int
s). Thus, there will be collisions. This is why equals
is required in order to make sure that we're getting the value for the correct key.
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