我对 C++ 比较陌生.在 Java 中,我很容易实例化和使用 hashmap.我想知道如何在 C++ 中以简单的方式实现它,因为我看到了许多不同的实现,但对我来说它们都不简单.
I'm relatively new to C++. In Java, it's easy for me to instantiate and use a hashmap. I'd like to know how to do it in a simple way in C++, since I saw many different implementations and none of them looked simple to me.
大多数编译器应该为你定义std::hash_map
;在即将到来的 C++0x
标准中,它将成为标准库的一部分,如 std::unordered_map
.STL Page 是相当标准的.如果您使用 Visual Studio,Microsoft 有一个页面就可以了.
Most compilers should define std::hash_map
for you; in the coming C++0x
standard, it will be part of the standard library as std::unordered_map
. The STL Page on it is fairly standard. If you use Visual Studio, Microsoft has a page on it.
如果你想使用你的类作为值,而不是作为键,那么你不需要做任何特别的事情.所有原始类型(像 int
、char
、bool
甚至 char *
之类的东西)都应该正常工作"hash_map
中的键.但是,对于其他任何事情,您都必须定义自己的散列和相等函数,然后编写将它们包装在一个类中的函子".
If you want to use your class as the value, not as the key, then you don't need to do anything special. All primitive types (things like int
, char
, bool
and even char *
) should "just work" as keys in a hash_map
. However, for anything else you will have to define your own hashing and equality functions and then write "functors" that wrap them in a class.
假设你的类被称为 MyClass
并且你已经定义了:
Assuming your class is called MyClass
and you have already defined:
size_t MyClass::HashValue() const { /* something */ }
bool MyClass::Equals(const MyClass& other) const { /* something */ }
您需要定义两个仿函数来将这些方法包装在对象中.
You will need to define two functors to wrap those methods in objects.
struct MyClassHash {
size_t operator()(const MyClass& p) const {
return p.HashValue();
}
};
struct MyClassEqual {
bool operator()(const MyClass& c1, const MyClass& c2) const {
return c1.Equals(c2);
}
};
并将您的 hash_map
/hash_set
实例化为:
And instantiate your hash_map
/hash_set
as:
hash_map<MyClass, DataType, MyClassHash, MyClassEqual> my_hash_map;
hash_set<MyClass, MyClassHash, MyClassEqual> my_hash_set;
之后一切都应该按预期工作.
Everything should work as expected after that.
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