我对 C++ 中的 hash_map
和 map
有疑问.我知道 map
在 STL 中,但 hash_map
不是标准.两者有什么区别?
I have a question with hash_map
and map
in C++. I understand that map
is in STL, but hash_map
is not a standard. What's the difference between the two?
它们以非常不同的方式实现.
They are implemented in very different ways.
hash_map
(TR1 和 Boost 中的 unordered_map
;使用这些代替)使用哈希表,其中键被哈希到表中的一个槽,值存储在与该键关联的列表.
hash_map
(unordered_map
in TR1 and Boost; use those instead) use a hash table where the key is hashed to a slot in the table and the value is stored in a list tied to that key.
map
实现为平衡二叉搜索树(通常是红/黑树).
map
is implemented as a balanced binary search tree (usually a red/black tree).
unordered_map
应该在访问集合的已知元素时提供稍微更好的性能,但是 map
将具有其他有用的特性(例如,它以排序顺序存储,这允许从头到尾遍历).unordered_map
在插入和删除时会比 map
更快.
An unordered_map
should give slightly better performance for accessing known elements of the collection, but a map
will have additional useful characteristics (e.g. it is stored in sorted order, which allows traversal from start to finish). unordered_map
will be faster on insert and delete than a map
.
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