我写了一个类似这样的函数:
void myFunc(myStruct *&out) {out = 新的 myStruct;out->field1 = 1;out->field2 = 2;}
现在在调用函数中,我可能会这样写:
myStruct *data;myFunc(数据);
这将填充data
中的所有字段.如果我在声明中省略了 '&
',这将不起作用.(或者更确切地说,它只会在函数中本地工作,但不会改变调用者的任何内容)
有人可以向我解释这个*&
"实际上是做什么的?看起来很奇怪,我就是无法理解.
The &C++ 变量声明中的符号表示它是一个引用.>
它恰好是一个指针的引用,它解释了你所看到的语义;被调用的函数可以改变调用上下文中的指针,因为它有一个对它的引用.
所以,重申一下,这里的操作符号"不是 *&
,这种组合本身并不意味着很多.*
是 myStruct *
类型的一部分,即指向 myStruct
的指针",而 &
使得它是一个引用,因此您可以将其读作out
是对指向 myStruct
的指针的引用".
在我看来,最初的程序员可以这样写:
void myFunc(myStruct * &out)
甚至(不是我个人的风格,但当然仍然有效):
void myFunc(myStruct* &out)
当然,关于风格还有很多其他的意见.:)
I wrote a function along the lines of this:
void myFunc(myStruct *&out) {
out = new myStruct;
out->field1 = 1;
out->field2 = 2;
}
Now in a calling function, I might write something like this:
myStruct *data;
myFunc(data);
which will fill all the fields in data
. If I omit the '&
' in the declaration, this will not work. (Or rather, it will work only locally in the function but won't change anything in the caller)
Could someone explain to me what this '*&
' actually does? It looks weird and I just can't make much sense of it.
The & symbol in a C++ variable declaration means it's a reference.
It happens to be a reference to a pointer, which explains the semantics you're seeing; the called function can change the pointer in the calling context, since it has a reference to it.
So, to reiterate, the "operative symbol" here is not *&
, that combination in itself doesn't mean a whole lot. The *
is part of the type myStruct *
, i.e. "pointer to myStruct
", and the &
makes it a reference, so you'd read it as "out
is a reference to a pointer to myStruct
".
The original programmer could have helped, in my opinion, by writing it as:
void myFunc(myStruct * &out)
or even (not my personal style, but of course still valid):
void myFunc(myStruct* &out)
Of course, there are many other opinions about style. :)
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