是否有文档描述了各种 Spirit::x3 规则定义操作如何影响属性兼容性?
Is there a document somewhere which describes how various spirit::x3 rule definition operations affect attribute compatibility?
我很惊讶:
x3::lexeme[ x3::alpha > *(x3::alnum | x3::char_('_')) ]
无法移动到融合适应的结构中:
could not be moved into a fusion-adapted struct:
struct Name {
std::string value;
};
暂时去掉了第一个强制字母,但我还是想表达一个规则,定义名称字符串必须以字母开头.这是我需要尝试添加 eps
直到它起作用的那些情况之一,还是有一个明确的原因为什么上述方法不起作用?
For the time being, I got rid of the first mandatory alphabetical character, but I would still like to express a rule which defines that the name string must begin with a letter. Is this one of those situations where I need to try adding eps
around until it works, or is there a stated reason why the above couldn't work?
如果这被写在某处,我很抱歉,我找不到它.
I apologize if this has been written down somewhere, I couldn't find it.
如果您不在开发分支上,您就无法修复那个单元素序列自适应错误,所以是的,可能就是这样.
If you're not on the develop branch you don't have the fix for that single-element sequence adaptiation bug, so yeah it's probably that.
>
由于属性转换/传播的通用性,有很多回旋余地,但当然它只是记录在案并最终在代码中.换句话说:没有魔法.
Due to the genericity of attribute transformation/propagation, there's a lot of wiggle room, but of course it's just documented and ultimately in the code. In other words: there's no magic.
在 Qi 时代,我会通过使用 qi::as<>
或 qi::attr_cast<> 拼出所需的转换来修复"这个问题代码>.X3 没有它(还),但你可以使用规则很容易地模仿它:
In the Qi days I'd have "fixed" this by just spelling out the desired transform with qi::as<>
or qi::attr_cast<>
. X3 doesn't have it (yet), but you can use a rule to mimick it very easily:
生活在 Coliru强>
#include <iostream>
#include <boost/fusion/adapted/struct.hpp>
#include <boost/spirit/home/x3.hpp>
namespace x3 = boost::spirit::x3;
struct Name {
std::string value;
};
BOOST_FUSION_ADAPT_STRUCT(Name, value)
int main() {
std::string const input = "Halleo123_1";
Name out;
bool ok = x3::parse(input.begin(), input.end(),
x3::rule<struct _, std::string>{} =
x3::alpha >> *(x3::alnum | x3::char_('_')),
out);
if (ok)
std::cout << "Parsed: " << out.value << "
";
else
std::cout << "Parse failed
";
}
打印:
Parsed: Halleo123_1
因为 X3 与 c++14 核心语言特性配合得非常好,所以减少输入并不难:
Because X3 works so nicely with c++14 core language features, it's not hard to reduce typing:
了解 Boost.Spirit 中的列表运算符 (%)
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