C++中的扫描线填充OpenGL/GLUT算法

时间:2023-05-10
本文介绍了C++中的扫描线填充OpenGL/GLUT算法的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

问题描述

限时送ChatGPT账号..

我正在尝试学习在 OpenGL/GLUT 中实现的扫描线填充算法.我无法围绕这个概念进行思考.有人能用一种相当简单的方式向我解释算法吗?算法如下:

I am trying to learn the scan-line fill algorithm implemented in OpenGL/GLUT. I cannot wrap my mind around the concept. Could anybody explain to me the algorithm in a reasonably simple fashion? The algo is below:

#include<GL/glut.h>

float x1,x2,x3,x4,y1,y2,y3,y4;

void draw_pixel(int x,int y)
{
    glColor3f(0.0,1.0,1.0);
    glPointSize(1.0);
    glBegin(GL_POINTS);
    glVertex2i(x,y);
    glEnd();
}

void edgedetect(float x1,float y1,float x2,float y2,int *le,int *re)
{
    float temp,x,mx;
    int i;

    if(y1>y2)
    {
        temp=x1,x1=x2,x2=temp;
        temp=y1,y1=y2,y2=temp;
    }

    if(y1==y2)
        mx=x2-x1;
    else
        mx=(x2-x1)/(y2-y1);

    x=x1;

    for(i=int(y1);i<=(int)y2;i++)
    {
        if(x<(float)le[i]) le[i]=(int)x;
        if(x>(float)re[i]) re[i]=(int)x;
        x+=mx;
    }
}

void scanfill(float x1,float y1,float x2,float y2,float x3,float y3,float x4,float y4)
{
    int le[500],re[500],i,j;

    for(i=0;i<500;i++)
        le[i]=500,re[i]=0;

    edgedetect(x1,y1,x2,y2,le,re);
    edgedetect(x2,y2,x3,y3,le,re);
    edgedetect(x3,y3,x4,y4,le,re);
    edgedetect(x4,y4,x1,y1,le,re);

    for(j=0;j<500;j++)
    {
        if(le[j]<=re[j])
            for(i=le[j];i<re[j];i++)
                draw_pixel(i,j);
    }
}


void display()
{
    x1=250.0;y1=200.0;x2=150.0;y2=300.0;x3=250.0;
    y3=400.0;x4=350.0;y4=300.0;
    glClear(GL_COLOR_BUFFER_BIT);
    glColor3f(0.0,0.0,1.0);
    glBegin(GL_LINE_LOOP);
    glVertex2f(x1,y1);
    glVertex2f(x2,y2);
    glVertex2f(x3,y3);
    glVertex2f(x4,y4);
    glEnd();

    scanfill(x1,y1,x2,y2,x3,y3,x4,y4);

    glFlush();
}


void init()
{
    glClearColor(1.0,1.0,1.0,1.0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,499.0,0.0,499.0);
}

void main(int argc,char **argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowSize(500,500);

    glutCreateWindow("scanline");
    glutDisplayFunc(display);

    init();
    glutMainLoop();
}

推荐答案

scanfill 函数正在填充由四个 x-y 坐标描述的 4 边多边形覆盖的像素.为此,它使用了 edgedetect 函数,该函数模拟绘制多边形的边缘并记住每个 y 坐标的最小和最大 x 坐标.然后 scanfill 函数遍历每个 y 坐标并在记住的范围内绘制一条水平像素线.

The scanfill function is filling the the pixels coverted by the 4-sided polygon described by the four x-y coordinates. To do this, it uses the edgedetect function, which simulates drawing the edges of the polygon and remembers the minimum and maximum x coordinate for each y coordinate. The scanfill function then goes through each y coordinate and draws a horizontal line of pixels across the remembered range.

这篇关于C++中的扫描线填充OpenGL/GLUT算法的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

上一篇:如何让 VBO 工作 下一篇:最小无窗口 OpenGL 上下文初始化

相关文章