我刚刚了解了名为placement new"的 C++ 构造.它允许您精确控制指针指向内存中的位置.它看起来像这样:
I just learned about the C++ construct called "placement new". It allows you to exactly control where a pointer points to in memory. It looks like this:
#include <new> // Must #include this to use "placement new"
#include "Fred.h" // Declaration of class Fred
void someCode()
{
char memory[sizeof(Fred)];
void* place = memory;
Fred* f = new(place) Fred(); // Create a pointer to a Fred(),
// stored at "place"
// The pointers f and place will be equal
...
}
(示例来自 C++ FAQ精简版)
在这个例子中,Fred 的 this
指针将等于 place
.
(example from C++ FAQ Lite)
In this example, the this
pointer of Fred will be equal to place
.
我已经看到它在我们团队的代码中使用过一两次.根据您的经验,这种结构能实现什么?其他指针语言有类似的结构吗?对我来说,这似乎让人想起 FORTRAN 中的 equivalence
,它允许不同的变量在内存中占据相同的位置.
I've seen it used in our team's code once or twice. In your experience, what does this construct enable? Do other pointer languages have similar constructs? To me, it seems reminiscent of equivalence
in FORTRAN, which allows disparate variables to occupy the same location in memory.
它允许您进行自己的内存管理.通常,这最多只能让您略微提高性能,但有时这是一个巨大的胜利.例如,如果您的程序使用了大量标准大小的对象,您可能希望创建一个具有大量内存分配的池.
It allows you to do your own memory management. Usually this will get you at best marginally improved performance, but sometimes it's a big win. For example, if your program is using a large number of standard-sized objects, you might well want to make a pool with one large memory allocation.
这种事情也是用 C 完成的,但由于 C 中没有构造函数,因此不需要任何语言支持.
This sort of thing was also done in C, but since there are no constructors in C it didn't require any language support.
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