所以,臭名昭著的错误又回来了.该项目抱怨它找不到 main() 方法(这就是错误的含义,对).
So, the infamous error is back. The project is complaining that it can't find the main() method (that's what the error means, right).
但是我确实有一个主项目,而且我的项目应该是一个控制台项目.它以前有效,所以我知道不是那样.
However I do have a main, and my project is a Console project, as it should be. It worked before, so I know it's not that.
此外,该项目的类和文件太多,我无法将它们全部发布,因此我会根据您的要求发布任何您需要的类.
Also, the project has too many classes and files for me to post them all, so I will post any classes you need by request.
这是 Visual Studio 2010 上的 C++、OpenGL 和 SDL 游戏.这不是任何库的问题,因为它在突然莫名其妙地显示此链接器错误之前运行良好.
It's a C++, OpenGL and SDL game on Visual Studio 2010. It's not a problem of any of the libraries, as it was working fine before it suddenly and inexplicably showed this linker error.
main() 方法:
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_ALPHA);
glutCreateWindow("Game");
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
g = Game();
glutInitWindowSize(g.getScreenWidth(), g.getScreenHeight());
//glutPositionWindow(1280, 50);
// Callbacks
glutDisplayFunc(handleRedraw);
glutReshapeFunc(handleResize);
glutMouseFunc(handleMouseClicks);
glutPassiveMotionFunc(handleMouseOvers);
glutKeyboardFunc(handleKeyboardEvents);
glutTimerFunc(50, moveItemToInventory, 0);
glutMainLoop();
return 0;
}
SDL_main.h 自动包含在 SDL.h 中,因此您总是会遇到讨厌的 #define.
SDL_main.h is included automatically from SDL.h, so you always get the nasty #define.
随便写:
#include <SDL.h>
#undef main
它应该可以正常工作
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