我正在尝试用 Qt 制作一个小程序.我有一个带有以下代码的 main.cpp
:
I'm trying to make a little program with Qt. I have a main.cpp
with the following code:
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
viewer.showExpanded();
return app->exec();
}
int reken_tijden_uit(){
return true;
}
我有一个 .qml
文件:
import QtQuick 1.1
Rectangle {
width: 360
height: 360
Text {
text: qsTr("Hello World")
anchors.centerIn: parent
}
MouseArea {
anchors.fill: parent
onClicked: {
Qt.quit();
}
}
}
现在,当我点击 MouseArea
时,程序会退出.我想要的是它调用 main.cpp
文件中的函数 reken_tijden_uit
.
Now, when I click on the MouseArea
, the program quits. What I want is that it calls the function reken_tijden_uit
in the main.cpp
file.
我在谷歌上搜索了很多,并在这个网站上搜索到.我找到了几个答案,但没有一个能奏效.
I've googled a lot, and searched on this site to. I've found a couple of answers, but I didn't get one working.
那么我应该把什么代码放在哪里,以便我可以在 C++ 中调用函数 reken_tijden_uit
?
So what code do I put where so I can call the function reken_tijden_uit
in C++?
提前致谢.
头文件如下所示:
#ifndef EIGEN_FUNCTION_HEADER_H
#define EIGEN_FUNCTION_HEADER_H
class MyObject : public QObject{
Q_OBJECT
public:
explicit MyObject (QObject* parent = 0) : QObject(parent) {}
Q_INVOKABLE int reken_tijden_uit(){
return 1;
}
};
#endif // EIGEN_FUNCTION_HEADER_H
main.cpp
:
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
#include "eigen_function_header.h"
QScopedPointer<QApplication> app(createApplication(argc, argv));
qmlRegisterType<MyObject>("com.myself", 1, 0, "MyObject");
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
viewer.showExpanded();
return app->exec();
}
和 QML 文件:
import QtQuick 1.1
import com.myself 1.0
Rectangle {
width: 360
height: 360
Text {
text: qsTr("Hello World")
anchors.centerIn: parent
}
MyObject {
id: myobject
}
MouseArea {
anchors.fill: parent
onClicked: {
myobject.reken_tijden_uit()
}
}
}
错误如下:
D:*main.cpp:6: error: 'argc' was not declared in this scope
D:*main.cpp:6: error: 'argv' was not declared in this scope
D:*main.cpp:8: error: expected constructor, destructor, or type conversion before '<' token
那我做错了什么?
对于要从 QML 调用的任何 C++ 代码,它必须驻留在 QObject
中.
For any C++ code to be called from QML, it must reside inside a QObject
.
您需要做的是使用您的函数创建一个 QObject
后代类,将其注册到 QML,在您的 QML 中实例化它并调用该函数.另请注意,您必须使用 Q_INVOKABLE
标记您的函数.
What you need to do is create a QObject
descended class with your function, register it to QML, instantiate it in your QML and call the function.
Note also that you have to mark your function with Q_INVOKABLE
.
代码:
#ifndef EIGEN_FUNCTION_HEADER_H
#define EIGEN_FUNCTION_HEADER_H
#include <QObject>
class MyObject : public QObject{
Q_OBJECT
public:
explicit MyObject (QObject* parent = 0) : QObject(parent) {}
Q_INVOKABLE int reken_tijden_uit(){
return 1;
}
};
#endif // EIGEN_FUNCTION_HEADER_H
main.cpp:
#include <QtGui/QApplication>
#include <QtDeclarative>
#include "qmlapplicationviewer.h"
#include "eigen_function_header.h"
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
qmlRegisterType<MyObject>("com.myself", 1, 0, "MyObject");
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
viewer.showExpanded();
return app->exec();
}
QML:
import QtQuick 1.1
import com.myself 1.0
Rectangle {
width: 360
height: 360
Text {
text: qsTr("Hello World")
anchors.centerIn: parent
}
MyObject {
id: myobject
}
MouseArea {
anchors.fill: parent
onClicked: {
console.log(myobject.reken_tijden_uit())
}
}
}
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