从 QML 访问 C++ 函数

时间:2023-01-02
本文介绍了从 QML 访问 C++ 函数的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

问题描述

我正在尝试用 Qt 制作一个小程序.我有一个带有以下代码的 main.cpp:

I'm trying to make a little program with Qt. I have a main.cpp with the following code:

#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"

Q_DECL_EXPORT int main(int argc, char *argv[])
{
    QScopedPointer<QApplication> app(createApplication(argc, argv));

    QmlApplicationViewer viewer;
    viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
    viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
    viewer.showExpanded();

    return app->exec();
}

int reken_tijden_uit(){
    return true;
}

我有一个 .qml 文件:

import QtQuick 1.1

Rectangle {

width: 360
height: 360
Text {
    text: qsTr("Hello World")
    anchors.centerIn: parent
}
MouseArea {
    anchors.fill: parent
    onClicked: {
        Qt.quit();
    }
}
}

现在,当我点击 MouseArea 时,程序会退出.我想要的是它调用 main.cpp 文件中的函数 reken_tijden_uit.

Now, when I click on the MouseArea, the program quits. What I want is that it calls the function reken_tijden_uit in the main.cpp file.

我在谷歌上搜索了很多,并在这个网站上搜索到.我找到了几个答案,但没有一个能奏效.

I've googled a lot, and searched on this site to. I've found a couple of answers, but I didn't get one working.

那么我应该把什么代码放在哪里,以便我可以在 C++ 中调用函数 reken_tijden_uit?

So what code do I put where so I can call the function reken_tijden_uit in C++?

提前致谢.

头文件如下所示:

#ifndef EIGEN_FUNCTION_HEADER_H
#define EIGEN_FUNCTION_HEADER_H

class MyObject : public QObject{
   Q_OBJECT
public:
    explicit MyObject (QObject* parent = 0) : QObject(parent) {}
    Q_INVOKABLE int reken_tijden_uit(){
    return 1;
    }
};

#endif // EIGEN_FUNCTION_HEADER_H

main.cpp:

#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
#include "eigen_function_header.h"

QScopedPointer<QApplication> app(createApplication(argc, argv));

qmlRegisterType<MyObject>("com.myself", 1, 0, "MyObject");

Q_DECL_EXPORT int main(int argc, char *argv[])
{
    QScopedPointer<QApplication> app(createApplication(argc, argv));

    QmlApplicationViewer viewer;
    viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
    viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
    viewer.showExpanded();

    return app->exec();
}

和 QML 文件:

import QtQuick 1.1
import com.myself 1.0

Rectangle {
    width: 360
    height: 360
    Text {
        text: qsTr("Hello World")
        anchors.centerIn: parent
    }
    MyObject {
        id: myobject
    }
    MouseArea {
        anchors.fill: parent
        onClicked: {
            myobject.reken_tijden_uit()
        }
    }
}

错误如下:

D:*main.cpp:6: error: 'argc' was not declared in this scope
D:*main.cpp:6: error: 'argv' was not declared in this scope
D:*main.cpp:8: error: expected constructor, destructor, or type conversion before '<' token

那我做错了什么?

推荐答案

对于要从 QML 调用的任何 C++ 代码,它必须驻留在 QObject 中.

For any C++ code to be called from QML, it must reside inside a QObject.

您需要做的是使用您的函数创建一个 QObject 后代类,将其注册到 QML,在您的 QML 中实例化它并调用该函数.另请注意,您必须使用 Q_INVOKABLE 标记您的函数.

What you need to do is create a QObject descended class with your function, register it to QML, instantiate it in your QML and call the function. Note also that you have to mark your function with Q_INVOKABLE.

代码:

#ifndef EIGEN_FUNCTION_HEADER_H
#define EIGEN_FUNCTION_HEADER_H

#include <QObject>

class MyObject : public QObject{
   Q_OBJECT
public:
    explicit MyObject (QObject* parent = 0) : QObject(parent) {}
    Q_INVOKABLE int reken_tijden_uit(){
    return 1;
    }
};

#endif // EIGEN_FUNCTION_HEADER_H

main.cpp:

#include <QtGui/QApplication>
#include <QtDeclarative>

#include "qmlapplicationviewer.h"
#include "eigen_function_header.h"

Q_DECL_EXPORT int main(int argc, char *argv[])
{
    QScopedPointer<QApplication> app(createApplication(argc, argv));
    qmlRegisterType<MyObject>("com.myself", 1, 0, "MyObject");

    QmlApplicationViewer viewer;
    viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
    viewer.setMainQmlFile(QLatin1String("qml/tw_looptijden_berekenen/main.qml"));
    viewer.showExpanded();

    return app->exec();
}

QML:

import QtQuick 1.1
import com.myself 1.0

Rectangle {

    width: 360
    height: 360
    Text {
        text: qsTr("Hello World")
        anchors.centerIn: parent
    }
    MyObject {
       id: myobject
    }

    MouseArea {
        anchors.fill: parent
        onClicked: {
            console.log(myobject.reken_tijden_uit())
        }
    }
}

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