是否可以在没有接收器实例的情况下将信号连接到静态插槽?

时间:2022-12-30
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问题描述

是否可以在没有接收器实例的情况下将信号连接到静态插槽?

Is it possible to connect a signal to static slot without receiver instance?

像这样:connect(&object, SIGNAL(some()), STATIC_SLOT(staticFooMember()));

Qt 文档中有一个带有 [static slot] 属性的 QApplication::closeAllWindows() 函数.文档中有一个使用它的示例:

There is a QApplication::closeAllWindows() function with [static slot] attribute in Qt documentation. And there is an example of using it from the documentation:

exitAct = new QAction(tr("E&xit"), this);
exitAct->setShortcuts(QKeySequence::Quit);
exitAct->setStatusTip(tr("Exit the application"));
connect(exitAct, SIGNAL(triggered()), qApp, SLOT(closeAllWindows()));

是否允许执行相同的操作但不传递实例变量(例如,当一个类只有静态函数时)?

Is it allowed to do the same action but without passing an instance variable (e.g. when a class has only static functions)?

class Some : public QObject {
    Q_OBJECT
public slots:
    static void foo();
private:
    Some();
};

<小时>

也许 Frank Osterfeld 是对的,在这种情况下最好使用单例模式,但我仍然很惊讶为什么这个功能还没有实现.


Maybe Frank Osterfeld is right and it is better to use singleton pattern in this case but I am still surprised why this feature has not been implemented yet.

更新:

在 Qt 5 中这是可能的.

推荐答案

QT5 更新:是的,你可以

static void someFunction() {
    qDebug() << "pressed";
}
// ... somewhere else
QObject::connect(button, &QPushButton::clicked, someFunction);

在 QT4 中你不能:

不,这是不允许的.相反,允许使用作为静态函数的插槽,但为了能够连接它,您需要一个实例.

No it is not allowed. Rather, it is allowed to use a slot which is a static function, but to be able to connect it you need an instance.

在他们的例子中,

connect(exitAct, SIGNAL(triggered()), qApp, SLOT(closeAllWindows()));

意味着比他们之前所说的

means than they previously called

QApplication* qApp = QApplication::instance();

连接对象的唯一接口是函数

The only interface for connecting object is the function

bool QObject::connect ( const QObject * sender, const QMetaMethod & signal, const QObject * receiver, const QMetaMethod & method, Qt::ConnectionType type = Qt::AutoConnection )

你打算如何摆脱const QObject *receiver?

检查项目中的 moc 文件,它会自己说话.

Check the moc files in your project, it speaks by itself.

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