我要做的是在页面上创建一个等距的不可见坐标网格.然后,我希望在触发 onclick 时将 <div>
放置在最接近指针的任何网格坐标处.这是粗略的想法:
What I'm trying to do is make a grid of invisible coordinates on the page equally spaced. I then want a <div>
to be placed at whatever grid coordinate is closest to the pointer when onclick is triggered. Here's the rough idea:
我已经跟踪了鼠标坐标并且 <div>
的放置效果很好.我坚持的是如何解决坐标网格的问题.
I have the tracking of the mouse coordinates and the placing of the <div>
worked out fine. What I'm stuck with is how to approach the problem of the grid of coordinates.
首先,我是否应该将所有坐标放在一个数组中,然后将我的 onclick 坐标与之进行比较?
First of all, should I have all my coordinates in an array which I then compare my onclick coordinate to?
或者看到我的网格坐标遵循一个规则,我是否可以做一些事情,比如找出哪个坐标是 无论我的间距是多少的倍数最接近 onclick 坐标?
Or seeing as my grid coordinates follow a rule, could I do something like finding out which coordinate that is a multiple of whatever my spacing is is closest to the onclick coordinate?
然后,我从哪里开始计算最接近的网格点坐标?最好的方法是什么?
And then, where do I start with working out which grid point coordinate is closest? What's the best way of going about it?
谢谢!
我最初是在写一个类似于 bobince 的答案,但他比我先到了那里.我喜欢这样做的方式,但他的版本有一些楼层(尽管它仍然是一个很好的答案).
I was initially writing an answer similar to bobince's, but he got there before me. I like that way of doing it, but his version has got some floors (though it's still a very good answer).
我认为你想要的是一个没有 HTML 的网格(即没有像表格那样的标记),bobince 提供了一个解决方案.在这种情况下,代码可能会针对跨浏览器兼容性、可读性、错误和速度进行显着优化.
I presume that what you want is a HTML-less grid (that is, without markup like a table), which bobince supplies a solution for. In that case, the code may be optimised significantly for cross browser compatibility, readability, errors and speed.
所以,我建议代码应该更像这样:
So, I suggest the code should be more like this:
#canvas { position: relative; width: 100px; height: 100px; border: solid red 1px; }
#nearest { position: absolute; width: 10px; height: 10px; background: yellow; }
<div id="canvas"><div id="nearest"></div></div>
var
canvasOffset = $("div#canvas").offset(),
// Assuming that the space between the points is 10 pixels. Correct this if necessary.
cellSpacing = 10;
$("div#canvas").mousemove(function(event) {
event = event || window.event;
$("div#nearest").css({
top: Math.round((mouseCoordinate(event, "X") - canvasOffset.left) / cellSpacing) * cellSpacing + "px",
left: Math.round((mouseCoordinate(event, "Y") - canvasOffset.top) / cellSpacing) * cellSpacing + "px"
});
});
// Returns the one half of the current mouse coordinates relative to the browser window.
// Assumes the axis parameter to be uppercase: Either "X" or "Y".
function mouseCoordinate(event, axis) {
var property = (axis == "X") ? "scrollLeft" : "scrollTop";
if (event.pageX) {
return event["page"+axis];
} else {
return event["client"+axis] + (document.documentElement[property] ? document.documentElement[property] : document.body[property]);;
}
};
mouseCoordinate() 函数是这两个函数的简化版本:
The mouseCoordinate() function is a boiled down version of these two functions:
function mouseAxisX(event) {
if (event.pageX) {
return event.pageX;
} else if (event.clientX) {
return event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);
}
};
function mouseAxisY(event) {
if (event.pageY) {
return event.pageY;
} else if (event.clientY) {
return event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
}
};
我真的很喜欢你的项目的想法,也许我会自己做一些类似的东西:D
I really like the idea of your project, perhaps I'll make something similar myself :D
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