我想上传图像文件,将它们绘制到画布中,进行更改并将其保存在数据库中.我试图测试画布图像 (Pic
) 返回的 base64 值,它是空白的.但是,当我将画布 (Pic
) 附加到文档时,我看到了结果.我在这里做错了什么?
I wanted to upload the image files, draw them into canvas, make changes and save it in the database. I tried to test the base64 value that the canvas image (Pic
) returned, and it is blank. However, I see the result when I append the canvas (Pic
) to the document. What am I doing wrong here?
function handleFileSelect(evt) {
var files = evt.target.files; // FileList object
for (var i = 0, f; f = files[i]; i++) {
if (!f.type.match('image.*')) {
continue;
}
// read contents of files asynchronously
var reader = new FileReader();
// Closure to capture the file information.
reader.onload = (function(theFile) {
return function(e) {
var canvas = document.createElement("canvas");
var datauri = event.target.result,
ctx = canvas.getContext("2d"),
img = new Image();
img.onload = function() {
canvas.width = width;
canvas.height = height;
ctx.drawImage(img, 0, 0, width, height);
};
img.src = datauri;
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
document.body.appendChild(canvas); //picture gets uploaded
// Generate the image data
var Pic = canvas.toDataURL("image/png");
console.log(Pic); // => returns base64 value which when tested equivalent to blank
Pic = Pic.replace(/^data:image/(png|jpg);base64,/, "")
// Sending image to Server
$.ajax({
// …
});
};
})(f);
reader.readAsDataURL(f);
}
}
我的直觉是 var imageData = ...
中的所有内容都应该进入 img.onload
函数.
My intuition says that everything from var imageData = …
should go into the img.onload
function.
这意味着,在相关部分,代码变为:
That means, at the relevant part the code becomes:
img.onload = function() {
canvas.width = width;
canvas.height = height;
ctx.drawImage(img, 0, 0, width, height);
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
document.body.appendChild(canvas); //picture gets uploaded
// Generate the image data
var Pic = canvas.toDataURL("image/png");
console.log(Pic); // => returns base64 value which when tested equivalent to blank
Pic = Pic.replace(/^data:image/(png|jpg);base64,/, "")
// Sending image to Server
$.ajax({
// …
});
};
img.src = datauri;
原因是行
ctx.drawImage(img, 0, 0, width, height);
图像加载后正确执行.但不幸的是,执行此行时您无需等待加载:
correctly executes after the image has been loaded. But unfortunately, you don’t wait for loading when this line gets executed:
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
以及所有后续行.
需要加载图像才能在画布上绘制它.画布需要包含加载的图像才能调用 getImageData
.
The image needs to be loaded in order to draw it on the canvas. The canvas needs to contain the loaded image in order to call getImageData
.
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