我正在使用以下代码绘制画布并使用 toDataUrl 将其保存为 png 图像.
i am using following code to draw canvas and save it as png image using toDataUrl.
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
#myCanvas {
border: 1px solid #9C9898;
}
</style>
<script>
function loadImages(sources, callback) {
var images = {};
var loadedImages = 0;
var numImages = 0;
// get num of sources
for(var src in sources) {
numImages++;
}
for(var src in sources) {
images[src] = new Image();
images[src].onload = function() {
if(++loadedImages >= numImages) {
callback(images);
}
};
images[src].src = sources[src];
}
}
window.onload = function(images) {
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var sources = {
darthVader: "http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/228564_449431448422343_1996991887_n.jpg",
yoda: "http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/427489_449423165089838_503188418_n.jpg"
};
loadImages(sources, function(images) {
context.drawImage(images.darthVader, 250, 30, 250, 250);
context.drawImage(images.yoda, 530, 30, 250, 250);
});
// save canvas image as data url (png format by default)
var dataURL = canvas.toDataURL();
// set canvasImg image src to dataURL
// so it can be saved as an image
document.getElementById("canvasImg").src = dataURL;
};
</script>
</head>
<body>
<canvas id="myCanvas" width="850" height="315"></canvas>
<img id="canvasImg" alt="Right click to save me!">
</body>
</html>
但我的 png 图像显示为空白图像.我只看到一个空白的白色图像.我搜索了这个,但什么也没找到.我正在使用 php 和 chrome 浏览器.这里有什么问题?
But my png image is shown as blank image. i see only a blank white image. i searched for this but found nothing on this. i am using php and chrome browser. what is wrong here?
你首先调用 loadImages
,然后在 loadImages
调用之后获取数据 URL.但是,正如您的 loadImages
实现所示,调用它只会启动加载过程;当所有图像已加载时调用回调,这是将来的某个时间.
You are first calling loadImages
, then getting the data URL right after that loadImages
call. However, as your loadImages
implementation shows, calling it merely starts the loading process; the callback is called when all images have been loaded, which is some time in the future.
目前你得到一张空白图片,因为图片还没有加载,所以你的回调还没有被调用,结果你的画布仍然是空的.
Currently you're getting a blank image because the images have not been loaded yet, so your callback is not called yet, and as a result your canvas is still empty.
简而言之,依赖于已加载图像的所有内容(例如,您预期的 toDataURL
结果)都应在实际加载这些图像时执行 - 因此在回调中.
In short, everything that relies on the images having being loaded (e.g. your expected toDataURL
result) should be executed when those images are actually loaded - thus in the callback.
loadImages(sources, function(images) {
context.drawImage(images.darthVader, 250, 30, 250, 250);
context.drawImage(images.yoda, 530, 30, 250, 250);
var dataURL = canvas.toDataURL();
document.getElementById("canvasImg").src = dataURL;
});
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