• <legend id='r8EVh'><style id='r8EVh'><dir id='r8EVh'><q id='r8EVh'></q></dir></style></legend>

    • <bdo id='r8EVh'></bdo><ul id='r8EVh'></ul>

  • <i id='r8EVh'><tr id='r8EVh'><dt id='r8EVh'><q id='r8EVh'><span id='r8EVh'><b id='r8EVh'><form id='r8EVh'><ins id='r8EVh'></ins><ul id='r8EVh'></ul><sub id='r8EVh'></sub></form><legend id='r8EVh'></legend><bdo id='r8EVh'><pre id='r8EVh'><center id='r8EVh'></center></pre></bdo></b><th id='r8EVh'></th></span></q></dt></tr></i><div id='r8EVh'><tfoot id='r8EVh'></tfoot><dl id='r8EVh'><fieldset id='r8EVh'></fieldset></dl></div>
    1. <tfoot id='r8EVh'></tfoot>

        <small id='r8EVh'></small><noframes id='r8EVh'>

        在多个画布上默认禁用 imageSmoothingEnabled

        时间:2023-06-19
        • <legend id='3RiXl'><style id='3RiXl'><dir id='3RiXl'><q id='3RiXl'></q></dir></style></legend>

              <small id='3RiXl'></small><noframes id='3RiXl'>

                <tbody id='3RiXl'></tbody>

                  <bdo id='3RiXl'></bdo><ul id='3RiXl'></ul>
                  <i id='3RiXl'><tr id='3RiXl'><dt id='3RiXl'><q id='3RiXl'><span id='3RiXl'><b id='3RiXl'><form id='3RiXl'><ins id='3RiXl'></ins><ul id='3RiXl'></ul><sub id='3RiXl'></sub></form><legend id='3RiXl'></legend><bdo id='3RiXl'><pre id='3RiXl'><center id='3RiXl'></center></pre></bdo></b><th id='3RiXl'></th></span></q></dt></tr></i><div id='3RiXl'><tfoot id='3RiXl'></tfoot><dl id='3RiXl'><fieldset id='3RiXl'></fieldset></dl></div>
                  <tfoot id='3RiXl'></tfoot>

                • 本文介绍了在多个画布上默认禁用 imageSmoothingEnabled的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我正在创建一个使用分层画布和精灵图像的基于浏览器的游戏,出于视觉和性能原因,我想默认禁用 imageSmoothingEnabled.据我了解,imageSmoothingEnabled 并非在所有浏览器中都可用,但有供应商前缀版本.我试图找到一种优雅的方法来默认在我的所有画布上禁用此属性(在尽可能多的浏览器中).到目前为止,这是我的方法:

                  I'm creating a browser-based game that uses layered canvases and sprite images, and for visual and performance reasons I would like to disable imageSmoothingEnabled by default. It's my understanding that imageSmoothingEnabled isn't available in all browsers, but there are vendor-prefixed versions. I am trying to find an elegant way to disable this attribute by default across all my canvases (in as many browsers as possible). So far, this is my method:

                  context1.imageSmoothingEnabled = false;
                  context1.mozImageSmoothingEnabled = false;
                  context1.oImageSmoothingEnabled = false;
                  context1.webkitImageSmoothingEnabled = false;
                  
                  context2.imageSmoothingEnabled = false;
                  context2.mozImageSmoothingEnabled = false;
                  context2.oImageSmoothingEnabled = false;
                  context2.webkitImageSmoothingEnabled = false;
                  
                  context3.imageSmoothingEnabled = false;
                  context3.mozImageSmoothingEnabled = false;
                  context3.oImageSmoothingEnabled = false;
                  context3.webkitImageSmoothingEnabled = false;
                  //etc...
                  

                  还有更优雅的方法吗?在实际创建每个画布上下文之前,是否可以将上下文的 API 更改为默认值?

                  Is there a more elegant approach? Is it perhaps possible to change the context's API to default to false, before actually creating each canvas context?

                  推荐答案

                  是的,你有一个更简洁的方法:因为你总是会通过在画布上使用 getContext('2d') 来获取上下文,您可以注入 getContext,以便它在返回上下文之前执行您喜欢的任何设置.

                  Yes, you have a cleaner approach : since you will always get a context by using getContext('2d') on a canvas, you can inject getContext, so that it does any setup of your like before returning the context.

                  以下代码成功地将所有上下文的平滑设置为 false:

                  The following piece of code successfully sets the smoothing to false for all your contexts :

                  (很明显,它应该在调用 getContext 之前运行).

                  (it should, quite obviously, be run before any call to getContext).

                  // save old getContext
                  var oldgetContext = HTMLCanvasElement.prototype.getContext ;
                  
                  // get a context, set it to smoothed if it was a 2d context, and return it.
                  function getSmoothContext(contextType) {
                    var resCtx = oldgetContext.apply(this, arguments);
                    if (contextType == '2d') {
                     setToFalse(resCtx, 'imageSmoothingEnabled');
                     setToFalse(resCtx, 'mozImageSmoothingEnabled');
                     setToFalse(resCtx, 'oImageSmoothingEnabled');
                     setToFalse(resCtx, 'webkitImageSmoothingEnabled');  
                    }
                    return resCtx ;  
                  }
                  
                  function setToFalse(obj, prop) { if ( obj[prop] !== undefined ) obj[prop] = false; }
                  
                  // inject new smoothed getContext
                  HTMLCanvasElement.prototype.getContext = getSmoothContext ;
                  

                  Rq 你可以在你的"getContext 中做任何事情.我使用它在上下文中复制画布的宽度、高度,以便在没有 DOM 访问的情况下将它们放在手边.

                  Rq that you can do anything in 'your' getContext. I use it to copy canvas's width, height on the context to have them at hand with no DOM access, among other things.

                  这篇关于在多个画布上默认禁用 imageSmoothingEnabled的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

                  上一篇:layer.open打开的页面关闭时,父页面刷新的方法 下一篇:JavaScript HTML5-Canvas - 使用 SetInterval 绘制弧会导致锯齿状边缘

                  相关文章

                  <legend id='S9oML'><style id='S9oML'><dir id='S9oML'><q id='S9oML'></q></dir></style></legend>
                • <tfoot id='S9oML'></tfoot>

                  • <bdo id='S9oML'></bdo><ul id='S9oML'></ul>

                    <i id='S9oML'><tr id='S9oML'><dt id='S9oML'><q id='S9oML'><span id='S9oML'><b id='S9oML'><form id='S9oML'><ins id='S9oML'></ins><ul id='S9oML'></ul><sub id='S9oML'></sub></form><legend id='S9oML'></legend><bdo id='S9oML'><pre id='S9oML'><center id='S9oML'></center></pre></bdo></b><th id='S9oML'></th></span></q></dt></tr></i><div id='S9oML'><tfoot id='S9oML'></tfoot><dl id='S9oML'><fieldset id='S9oML'></fieldset></dl></div>
                  1. <small id='S9oML'></small><noframes id='S9oML'>