这和我来的一样近..
但在加载图像时它会中断 - 只有第二个画布似乎可以渲染?
but its breaking when loading in the images -- only the 2nd canvas appears to render?
问题似乎出现在 img.load 回调期间
the problem seems to occur during the img.load callback
https://jsfiddle.net/7a4738jo/24/
html..
<script type="text/javascript" src="https://code.createjs.com/easeljs-0.6.0.min.js"></script>
<canvas id="one" data-init="table" width="465" height="465">1</canvas>
<canvas id="two" data-init="table" width="465" height="465">2</canvas>
js...
(function ($) {
var defaults = {
string1: "hello ",
string2: "world!"
};
var methods = {
init: function (options) {
if (options) {
$.extend(defaults, options);
}
//console.log("defaults", defaults);
methods.start(this);
//console.log(defaults.string1 + defaults.string2);
},
test: function (arg) {
console.log("test: " + arg.args);
console.log("args: " + defaults.string1 + defaults.string2);
},
reInit: function () {
this.loaded = 0; //reset
this.render();
this.load360Image(false);
},
setCursor: function (cursor) {
document.body.style.cursor = cursor;
},
render: function () {
//load in a new render
this.fileCount = this.el.data("file-count");
this.path = this.el.data("file-path");
this.startFrame = 10;
//create img list
this.imgList = [];
/*
for (i = 1; i <= this.fileCount; i++) {
this.imgList.push(this.path + i + ".png");
}*/
this.imgList = ["http://jsrun.it/assets/N/b/D/X/NbDXj.jpg",
"http://jsrun.it/assets/f/K/7/y/fK7yE.jpg",
"http://jsrun.it/assets/j/U/q/d/jUqdG.jpg",
"http://jsrun.it/assets/q/o/4/j/qo4jP.jpg",
"http://jsrun.it/assets/i/Q/e/1/iQe1f.jpg",
"http://jsrun.it/assets/5/k/y/R/5kyRi.jpg",
"http://jsrun.it/assets/x/T/I/h/xTIhA.jpg",
"http://jsrun.it/assets/4/X/G/F/4XGFt.jpg",
"http://jsrun.it/assets/6/7/n/r/67nrO.jpg",
"http://jsrun.it/assets/k/i/r/8/kir8T.jpg",
"http://jsrun.it/assets/2/3/F/q/23Fqt.jpg",
"http://jsrun.it/assets/c/l/d/5/cld59.jpg",
"http://jsrun.it/assets/e/J/O/f/eJOf1.jpg",
"http://jsrun.it/assets/o/j/Z/x/ojZx4.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/4/b/g/V/4bgVf.jpg",
"http://jsrun.it/assets/4/m/1/8/4m18z.jpg",
"http://jsrun.it/assets/4/w/b/F/4wbFX.jpg",
"http://jsrun.it/assets/4/k/T/G/4kTGQ.jpg",
"http://jsrun.it/assets/s/n/C/r/snCrr.jpg",
"http://jsrun.it/assets/7/f/H/u/7fHuI.jpg",
"http://jsrun.it/assets/v/S/d/F/vSdFm.jpg",
"http://jsrun.it/assets/m/g/c/S/mgcSp.jpg",
"http://jsrun.it/assets/t/L/t/P/tLtPF.jpg",
"http://jsrun.it/assets/j/7/e/H/j7eHx.jpg",
"http://jsrun.it/assets/m/o/8/I/mo8Ij.jpg",
"http://jsrun.it/assets/n/P/7/h/nP7ht.jpg",
"http://jsrun.it/assets/z/f/K/S/zfKSP.jpg",
"http://jsrun.it/assets/2/3/4/U/234U6.jpg",
"http://jsrun.it/assets/d/Z/y/m/dZymk.jpg"];
this.totalFrames = this.imgList.length;
},
start: function (element) {
var self = this;
console.log(">>>element",element);
this.el = element;
this.canvas = this.el[0];
if (!this.canvas || !this.canvas.getContext) {
return;
}
console.log(">>>methods.canvas",this.canvas);
this.stage = new createjs.Stage(this.canvas);
this.stage.enableMouseOver(true);
this.stage.mouseMoveOutside = true;
createjs.Touch.enable(methods.stage);
this.images = [];
this.loaded = 0;
this.currentFrame = 0
this.rotate360Interval;
this.start_x;
this.bg = new createjs.Shape();
this.stage.addChild(this.bg);
this.bmp = new createjs.Bitmap();
this.stage.addChild(this.bmp);
var myTxt = new createjs.Text("HTC One", '24px Ubuntu', "#ffffff");
myTxt.x = myTxt.y = 20;
myTxt.alpha = 0.08;
this.stage.addChild(myTxt);
this.setCursor("progress");
this.render();
//console.log(this.el[0]);
this.load360Image(true);
// TICKER
createjs.Ticker.addEventListener("tick", function (event) {
self.stage.update();
});
createjs.Ticker.setFPS(60);
createjs.Ticker.useRAF = true;
return this.canvas;
},
load360Image: function (spin) {
var img = new Image();
//img.crossOrigin = "Anonymous";
img.src = this.imgList[this.loaded];
this.img360Loaded(img, spin);
this.images[this.loaded] = img;
},
img360Loaded: function (img, spin) {
//console.log("LOAD IMG", this.el[0], img);
var that = this;
img.onload = function (event) {
//console.log(img);
that.loaded++;
that.bg.graphics.clear()
that.bg.graphics.beginFill("#222").drawRect(0, 0, that.stage.canvas.width * that.loaded / that.totalFrames, that.stage.canvas.height);
that.bg.graphics.endFill();
if (that.loaded == that.totalFrames) {
that.start360(spin);
} else {
that.load360Image(spin);
}
//console.log(">>LOAD IMG DONE", that.el[0]);
}
},
start360: function (spin) {
this.setCursor("none");
// 360 icon
var iconImage = new Image();
//iconImage.crossOrigin = "Anonymous";
iconImage.src = this.el.data("icon-path") + "360.png";
this.iconLoaded(iconImage);
// update-draw
this.update360(0);
if (spin) {
this.revolveOnce(function () {
//console.log("done");
}, 25);
}
this.setCursor("auto");
},
revolveOnce: function (callback, speed) {
var self = this;
// first rotation
this.rotate360Interval = setInterval(function () {
if (self.currentFrame === self.totalFrames - 1) {
clearInterval(self.rotate360Interval);
self.addNavigation();
}
self.update360(1);
if (self.currentFrame === self.totalFrames - 1) {
callback();
}
}, speed);
},
iconLoaded: function (iconImage) {
var self = this;
iconImage.onload = function (event) {
var iconBmp = new createjs.Bitmap();
iconBmp.image = event.target;
iconBmp.x = 20;
iconBmp.y = self.canvas.height - iconBmp.image.height - 70;
self.stage.addChild(iconBmp);
}
},
setFrame: function (newFrame) {
this.bmp.image = this.images[newFrame];
},
addNavigation: function () {
var self = this;
this.stage.onMouseOver = function (event) {
self.setCursor("pointer");
}
this.stage.onMouseDown = function (event) {
self.start_x = event.rawX;
self.stage.onMouseMove = self.mouseMoved;
self.stage.onMouseMove = function (event) {
var dx = event.rawX - self.start_x;
var abs_dx = Math.abs(dx);
if (abs_dx > 5) {
self.update360(dx / abs_dx);
self.start_x = event.rawX;
}
}
self.stage.onMouseUp = function (event) {
self.stage.onMouseMove = null;
self.stage.onMouseUp = null;
self.setCursor("pointer");
core.changeOnStage(this, self.currentFrame);
}
self.setCursor("w-resize");
}
this.setCursor("auto");
},
update360: function (dir) {
this.currentFrame += dir;
if (this.currentFrame < 0) {
this.currentFrame = this.totalFrames - 1;
} else if (this.currentFrame > this.totalFrames - 1) {
this.currentFrame = 0;
}
this.bmp.image = this.images[this.currentFrame];
}
};
$.fn.dataTable = function (method) {
var args = arguments;
var $this = this;
return this.each(function () {
if (methods[method]) {
return methods[method].apply($this, Array.prototype.slice.call(args, 1));
} else if (typeof method === 'object' || !method) {
return methods.init.apply($this, Array.prototype.slice.call(args, 0));
} else {
$.error('Method ' + method + ' does not exist on jQuery.plugin');
}
});
};
})(jQuery);
// Init
$(document).ready(function () {
//create multiple instances of canvas
$('[data-init="table"]').each(function (index) {
var instance = $(this).dataTable();
console.log("instance", instance);
});
$("#two").dataTable("test", {
args: "test args passed"
});
});
你可以把它做成一个widget
,而不是使用plugin
的方法.你不需要太多的改变,它会更灵活.看到这里,几乎没有改变你的代码:
Instead of using plugin
approach, you could make it a widget
. You wouldn't need too much changes and it would be more flexible. See here, with almost no change to your code:
$(function () {
$.widget("custom.threesixty", {
// default options
options: {
},
// the constructor
_create: function () {
this.start(this.element);
},
_refresh: function () {
},
// events bound via _on are removed automatically
// revert other modifications here
_destroy: function () {
},
// _setOptions is called with a hash of all options that are changing
// always refresh when changing options
_setOptions: function () {
// _super and _superApply handle keeping the right this-context
this._superApply(arguments);
this._refresh();
},
// _setOption is called for each individual option that is changing
_setOption: function (key, value) {
this._super(key, value);
},
setCursor: function (cursor) {
document.body.style.cursor = cursor;
},
render: function () {
//load in a new render
this.fileCount = this.el.data("file-count");
this.path = this.el.data("file-path");
this.startFrame = 10;
//create img list
this.imgList = [];
/*
for (i = 1; i <= this.fileCount; i++) {
this.imgList.push(this.path + i + ".png");
}*/
this.imgList = ["http://jsrun.it/assets/N/b/D/X/NbDXj.jpg",
"http://jsrun.it/assets/f/K/7/y/fK7yE.jpg",
"http://jsrun.it/assets/j/U/q/d/jUqdG.jpg",
"http://jsrun.it/assets/q/o/4/j/qo4jP.jpg",
"http://jsrun.it/assets/i/Q/e/1/iQe1f.jpg",
"http://jsrun.it/assets/5/k/y/R/5kyRi.jpg",
"http://jsrun.it/assets/x/T/I/h/xTIhA.jpg",
"http://jsrun.it/assets/4/X/G/F/4XGFt.jpg",
"http://jsrun.it/assets/6/7/n/r/67nrO.jpg",
"http://jsrun.it/assets/k/i/r/8/kir8T.jpg",
"http://jsrun.it/assets/2/3/F/q/23Fqt.jpg",
"http://jsrun.it/assets/c/l/d/5/cld59.jpg",
"http://jsrun.it/assets/e/J/O/f/eJOf1.jpg",
"http://jsrun.it/assets/o/j/Z/x/ojZx4.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/w/K/2/m/wK2m3.jpg",
"http://jsrun.it/assets/4/b/g/V/4bgVf.jpg",
"http://jsrun.it/assets/4/m/1/8/4m18z.jpg",
"http://jsrun.it/assets/4/w/b/F/4wbFX.jpg",
"http://jsrun.it/assets/4/k/T/G/4kTGQ.jpg",
"http://jsrun.it/assets/s/n/C/r/snCrr.jpg",
"http://jsrun.it/assets/7/f/H/u/7fHuI.jpg",
"http://jsrun.it/assets/v/S/d/F/vSdFm.jpg",
"http://jsrun.it/assets/m/g/c/S/mgcSp.jpg",
"http://jsrun.it/assets/t/L/t/P/tLtPF.jpg",
"http://jsrun.it/assets/j/7/e/H/j7eHx.jpg",
"http://jsrun.it/assets/m/o/8/I/mo8Ij.jpg",
"http://jsrun.it/assets/n/P/7/h/nP7ht.jpg",
"http://jsrun.it/assets/z/f/K/S/zfKSP.jpg",
"http://jsrun.it/assets/2/3/4/U/234U6.jpg",
"http://jsrun.it/assets/d/Z/y/m/dZymk.jpg"];
this.totalFrames = this.imgList.length;
},
reInit: function () {
this.loaded = 0; //reset
this.render();
this.load360Image(false);
},
start: function (element) {
var self = this;
console.log(">>>element", element);
this.el = element;
this.canvas = this.el[0];
if (!this.canvas || !this.canvas.getContext) {
return;
}
console.log(">>>methods.canvas", this.canvas);
this.stage = new createjs.Stage(this.canvas);
this.stage.enableMouseOver(true);
this.stage.mouseMoveOutside = true;
createjs.Touch.enable(this.stage);
this.images = [];
this.loaded = 0;
this.currentFrame = 0
this.rotate360Interval;
this.start_x;
this.bg = new createjs.Shape();
this.stage.addChild(this.bg);
this.bmp = new createjs.Bitmap();
this.stage.addChild(this.bmp);
var myTxt = new createjs.Text("HTC One", '24px Ubuntu', "#ffffff");
myTxt.x = myTxt.y = 20;
myTxt.alpha = 0.08;
this.stage.addChild(myTxt);
this.setCursor("progress");
this.render();
//console.log(this.el[0]);
this.load360Image(true);
// TICKER
createjs.Ticker.addEventListener("tick", function (event) {
self.stage.update();
});
createjs.Ticker.setFPS(60);
createjs.Ticker.useRAF = true;
return this.canvas;
},
load360Image: function (spin) {
var img = new Image();
//img.crossOrigin = "Anonymous";
img.src = this.imgList[this.loaded];
this.img360Loaded(img, spin);
this.images[this.loaded] = img;
},
img360Loaded: function (img, spin) {
console.log("LOAD IMG", this.el[0], img);
var that = this;
img.onload = function (event) {
//console.log(img);
that.loaded++;
that.bg.graphics.clear()
that.bg.graphics.beginFill("#222").drawRect(0, 0, that.stage.canvas.width * that.loaded / that.totalFrames, that.stage.canvas.height);
that.bg.graphics.endFill();
if (that.loaded == that.totalFrames) {
that.start360(spin);
} else {
that.load360Image(spin);
}
//console.log(">>LOAD IMG DONE", that.el[0]);
}
},
start360: function (spin) {
this.setCursor("none");
// 360 icon
var iconImage = new Image();
//iconImage.crossOrigin = "Anonymous";
iconImage.src = this.el.data("icon-path") + "360.png";
this.iconLoaded(iconImage);
// update-draw
this.update360(0);
if (spin) {
this.revolveOnce(function () {
//console.log("done");
}, 25);
}
this.setCursor("auto");
},
revolveOnce: function (callback, speed) {
var self = this;
// first rotation
self.rotate360Interval = setInterval(function () {
if (self.currentFrame === self.totalFrames - 1) {
clearInterval(self.rotate360Interval);
self.addNavigation();
}
self.update360(1);
if (self.currentFrame === self.totalFrames - 1) {
callback();
}
}, speed);
},
iconLoaded: function (iconImage) {
var self = this;
iconImage.onload = function (event) {
var iconBmp = new createjs.Bitmap();
iconBmp.image = event.target;
iconBmp.x = 20;
iconBmp.y = self.canvas.height - iconBmp.image.height - 70;
self.stage.addChild(iconBmp);
}
},
setFrame: function (newFrame) {
this.bmp.image = this.images[newFrame];
},
addNavigation: function () {
var self = this;
self.stage.onMouseOver = function (event) {
self.setCursor("pointer");
}
self.stage.onMouseDown = function (event) {
self.start_x = event.rawX;
self.stage.onMouseMove = self.mouseMoved;
self.stage.onMouseMove = function (event) {
var dx = event.rawX - self.start_x;
var abs_dx = Math.abs(dx);
if (abs_dx > 5) {
self.update360(dx / abs_dx);
self.start_x = event.rawX;
}
}
self.stage.onMouseUp = function (event) {
self.stage.onMouseMove = null;
self.stage.onMouseUp = null;
self.setCursor("pointer");
self.changeOnStage(this, self.currentFrame);
}
self.setCursor("w-resize");
}
this.setCursor("auto");
},
update360: function (dir) {
this.currentFrame += dir;
if (this.currentFrame < 0) {
this.currentFrame = this.totalFrames - 1;
} else if (this.currentFrame > this.totalFrames - 1) {
this.currentFrame = 0;
}
this.bmp.image = this.images[this.currentFrame];
}
});
$('[data-init="table"]').threesixty()
$("#trigger").click(function () {
console.log("try other method");
$("#two").data("file-path", "mobile4").data("file-count", 20);
$("#two").threesixty("reInit");
});
})
http://jsfiddle.net/e4vLyt5n/7/
这使您可以访问 jQuery-ui 的通用方法,例如销毁、设置选项等.请参阅此处的文档:https://jqueryui.com/widget/
This gives you access to generic methods of jQuery-ui such as destroy, set options, etc. See doc here: https://jqueryui.com/widget/
基本上,你调用这样的方法:
Basically, you call methods like this:
$(element).threesixty(method, args)
所以你可以这样做:
$(element).threesixty('instance')//to access the instance
$(element).threesixty('start')//to call start method
$(element).threesixty('option', key, value)//to set options one it's instantiated
$(element).threesixty({
option1: value,
option2: value,
});//to set options when creating it
等等
这篇关于失败的 Canvas 360 jquery 插件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!