无法使用 pip 安装 pygame,因为运行 pygame 的 vsetup.py bdist_wheel 时出错

时间:2023-01-24
本文介绍了无法使用 pip 安装 pygame,因为运行 pygame 的 vsetup.py bdist_wheel 时出错的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

问题描述

我正在尝试在 anaconda 安装上安装 Python 3 的 pygame.

I am trying to install pygame for Python 3 on an anaconda install.

我运行pip install pygame,它输出如下:

Collecting pygame
  Using cached pygame-1.9.3.tar.gz
Building wheels for collected packages: pygame
  Running setup.py bdist_wheel for pygame ... error
  Complete output from command //anaconda/bin/python -u -c "import setuptools, tokenize;__file__='/private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/setup.py';f=getattr(tokenize, 'open', open)(__file__);code=f.read().replace('
', '
');f.close();exec(compile(code, __file__, 'exec'))" bdist_wheel -d /var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/tmpybu68q2lpip-wheel- --python-tag cp35:
  running bdist_wheel
  running build
  running build_py
  creating build
  creating build/lib.macosx-10.6-x86_64-3.5
  creating build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/_camera_opencv_highgui.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/_camera_vidcapture.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/_dummybackend.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/_numpysndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/_numpysurfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/camera.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/colordict.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/compat.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/cursors.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/font.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/freetype.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/ftfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/macosx.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/midi.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/pkgdata.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/sndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/sprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/surfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/sysfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  copying lib/version.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
  copying lib/gp2x/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
  copying lib/gp2x/constants.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
  copying lib/gp2x/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/threads
  copying lib/threads/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads
  copying lib/threads/Py25Queue.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/__main__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/base_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/blit_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/bufferproxy_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/camera_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/cdrom_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/cdrom_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/color_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/compat_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/cursors_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/display_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/draw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/event_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/fastevent_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/font_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/font_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/freetype_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/freetype_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/ftfont_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/ftfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/gfxdraw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/image_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/image_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/imageext_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/imageext_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/joystick_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/key_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/mask_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/math_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/midi_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/midi_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/mixer_music_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/mixer_music_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/mixer_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/mixer_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/mouse_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/overlay_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/pixelarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/pixelcopy_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/rect_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/rwobject_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/scrap_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/scrap_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/sndarray_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/sndarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/sprite_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/surfarray_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/surfarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/surflock_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/sysfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/test_test_.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/threads_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/time_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  copying test/transform_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/arrinter.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/async_sub.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/buftools.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/endian.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/png.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/run_tests.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/test_machinery.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  copying test/test_utils/test_runner.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests
  copying test/run_tests__tests/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests
  copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/fake_4_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/fake_5_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/failures1
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
  copying test/run_tests__tests/incomplete_todo/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
  copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
  copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude
  copying test/run_tests__tests/exclude/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude
  copying test/run_tests__tests/exclude/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude
  copying test/run_tests__tests/exclude/invisible_tag_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude
  copying test/run_tests__tests/exclude/magic_tag_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout
  copying test/run_tests__tests/timeout/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout
  copying test/run_tests__tests/timeout/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout
  copying test/run_tests__tests/timeout/sleep_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything
  copying test/run_tests__tests/everything/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything
  copying test/run_tests__tests/everything/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything
  copying test/run_tests__tests/everything/incomplete_todo_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything
  copying test/run_tests__tests/everything/magic_tag_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything
  copying test/run_tests__tests/everything/sleep_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/docs
  copying docs/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/docs
  copying docs/__main__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/docs
  creating build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/aacircle.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/aliens.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/arraydemo.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/blend_fill.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/blit_blends.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/camera.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/chimp.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/cursors.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/eventlist.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/fastevents.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/fonty.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/freetype_misc.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/glcube.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/headless_no_windows_needed.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/liquid.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/mask.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/midi.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/moveit.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/oldalien.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/overlay.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/pixelarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/playmus.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/prevent_display_stretching.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/scaletest.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/scrap_clipboard.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/scroll.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/sound.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/sound_array_demos.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/stars.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/testsprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  copying examples/vgrade.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
  running build_ext
  building 'pygame.scrap' extension
  creating build/temp.macosx-10.6-x86_64-3.5
  creating build/temp.macosx-10.6-x86_64-3.5/src
  /usr/bin/clang -Wno-unused-result -Wsign-compare -Wunreachable-code -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -I//anaconda/include -arch x86_64 -DENABLE_NEWBUF=1 -I/NEED_INC_PATH_FIX -I//anaconda/include/python3.5m -c src/scrap.c -o build/temp.macosx-10.6-x86_64-3.5/src/scrap.o
  src/scrap.c:27:10: fatal error: 'SDL.h' file not found
  #include "SDL.h"
           ^
  1 error generated.
  error: command '/usr/bin/clang' failed with exit status 1

  ----------------------------------------
  Failed building wheel for pygame
  Running setup.py clean for pygame
Failed to build pygame
Installing collected packages: pygame
  Running setup.py install for pygame ... error
    Complete output from command //anaconda/bin/python -u -c "import setuptools, tokenize;__file__='/private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/setup.py';f=getattr(tokenize, 'open', open)(__file__);code=f.read().replace('
', '
');f.close();exec(compile(code, __file__, 'exec'))" install --record /var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-yhcf0tlb-record/install-record.txt --single-version-externally-managed --compile:
    running install
    running build
    running build_py
    creating build
    creating build/lib.macosx-10.6-x86_64-3.5
    creating build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/_camera_opencv_highgui.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/_camera_vidcapture.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/_dummybackend.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/_numpysndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/_numpysurfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/camera.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/colordict.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/compat.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/cursors.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/font.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/freetype.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/ftfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/macosx.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/midi.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/pkgdata.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/sndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/sprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/surfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/sysfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    copying lib/version.py -> build/lib.macosx-10.6-x86_64-3.5/pygame
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
    copying lib/gp2x/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
    copying lib/gp2x/constants.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
    copying lib/gp2x/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/threads
    copying lib/threads/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads
    copying lib/threads/Py25Queue.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/__main__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/base_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/blit_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/bufferproxy_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/camera_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/cdrom_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/cdrom_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/color_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/compat_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/cursors_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/display_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/draw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/event_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/fastevent_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/font_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/font_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/freetype_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/freetype_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/ftfont_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/ftfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/gfxdraw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/image_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/image_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/sprite_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/surfarray_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/surfarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/surflock_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/sysfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/test_test_.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/threads_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/time_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    copying test/transform_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/arrinter.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/async_sub.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/buftools.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/endian.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/png.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/run_tests.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/test_machinery.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    copying test/test_utils/test_runner.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests
    copying test/run_tests__tests/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests
    copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
    copying test/run_tests__tests/all_ok/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok
    copying test/run_tests__tests/all_ok/fake_2_test.py -> 
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout
    copying test/run_tests__tests/print_stdout/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout
    copying test/run_tests__tests/print_stdout/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout
    copying test/run_tests__tests/print_stdout/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout
    copying test/run_tests__tests/print_stdout/fake_4_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
    copying test/run_tests__tests/incomplete_todo/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
    copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
    copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo
    creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude
    copying test/run_tests__tests/exclude/__init__.py -> 
    copying examples/sound.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
    copying examples/sound_array_demos.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
    copying examples/stars.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
    copying examples/testsprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
    copying examples/vgrade.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples
    running build_ext
    building 'pygame.scrap' extension
    creating build/temp.macosx-10.6-x86_64-3.5
    creating build/temp.macosx-10.6-x86_64-3.5/src
    /usr/bin/clang -Wno-unused-result -Wsign-compare -Wunreachable-code -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -I//anaconda/include -arch x86_64 -DENABLE_NEWBUF=1 -I/NEED_INC_PATH_FIX -I//anaconda/include/python3.5m -c src/scrap.c -o build/temp.macosx-10.6-x86_64-3.5/src/scrap.o
    src/scrap.c:27:10: fatal error: 'SDL.h' file not found
    #include "SDL.h"
             ^
    1 error generated.
    error: command '/usr/bin/clang' failed with exit status 1

    ----------------------------------------
Command "//anaconda/bin/python -u -c "import setuptools, tokenize;__file__='/private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/setup.py';f=getattr(tokenize, 'open', open)(__file__);code=f.read().replace('
', '
');f.close();exec(compile(code, __file__, 'exec'))" install --record /var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-yhcf0tlb-record/install-record.txt --single-version-externally-managed --compile" failed with error code 1 in /private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/

是的,它很大!我已经删掉了很多行,例如 copying lib/... 以适应 SE 的 30,000 个字符限制.

Yes, it's huge! I have cut out loads of lines like copying lib/... to fit inside the 30,000 character limit of SE.

我尝试了以下方法:

pip install pygame
pip install pygame --no-cache-dir
pip install pygame --force-reinstall
pip install pygame --no-binary :all:
pip install pygame --no-use-wheel

他们都给出了基本相同的错误.

They all gave basically the same error.

我无法找出问题所在,因为这是全新安装的 anaconda.

I can't work out what is wrong, as this is a brand new install of anaconda.

线条:

#include "SDL.h"
             ^
    1 error generated.
    error: command '/usr/bin/clang' failed with exit status 1

显然是最重要的部分,这意味着代码中存在错误.这里有明显的错误吗?如果它是 Python 脚本,则不应运行它,因为它已被注释掉.

are obviously the most important part, which implies a bug in the code. Is there an obvious error here? If it is a Python script, then it shouldn't be run, as it is commented out.

我用谷歌搜索了这个错误,其他人也有类似的错误,比如 这里需要运行xcode-select --install来解决.

I've googled the error, and other people with a similar error like here needed to run xcode-select --install to solve it.

如果我运行它,我会得到这个:

If I run that, I get this:

xcode-select: error: command line tools are already installed, use "Software Update" to install updates

所以这不是我的问题.

还有重要的一行:

Running setup.py bdist_wheel for pygame ... error

有没有人有任何可能对我有帮助的见解?

Does anyone have any insights that might help me?

推荐答案

只要运行这个,你就可以使用最新版本的 PyGame.此命令会安装导致错误的缺失依赖项.

Just run this and you'll be able to work with the latest version of PyGame. This command installs the missing dependencies that cause your error.

brew install sdl sdl_image sdl_mixer sdl_ttf portmidi

然后你可以运行pip install pygame,它会正常工作的.

Then you can run pip install pygame and it will work fine.

这篇关于无法使用 pip 安装 pygame,因为运行 pygame 的 vsetup.py bdist_wheel 时出错的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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