• <bdo id='hhGVu'></bdo><ul id='hhGVu'></ul>

    <i id='hhGVu'><tr id='hhGVu'><dt id='hhGVu'><q id='hhGVu'><span id='hhGVu'><b id='hhGVu'><form id='hhGVu'><ins id='hhGVu'></ins><ul id='hhGVu'></ul><sub id='hhGVu'></sub></form><legend id='hhGVu'></legend><bdo id='hhGVu'><pre id='hhGVu'><center id='hhGVu'></center></pre></bdo></b><th id='hhGVu'></th></span></q></dt></tr></i><div id='hhGVu'><tfoot id='hhGVu'></tfoot><dl id='hhGVu'><fieldset id='hhGVu'></fieldset></dl></div>
    1. <legend id='hhGVu'><style id='hhGVu'><dir id='hhGVu'><q id='hhGVu'></q></dir></style></legend>

        <tfoot id='hhGVu'></tfoot>

        <small id='hhGVu'></small><noframes id='hhGVu'>

        Cocos2d - 设置设备/屏幕方向

        时间:2024-08-12
            <tbody id='cnn6j'></tbody>
        1. <small id='cnn6j'></small><noframes id='cnn6j'>

          <legend id='cnn6j'><style id='cnn6j'><dir id='cnn6j'><q id='cnn6j'></q></dir></style></legend>

            <bdo id='cnn6j'></bdo><ul id='cnn6j'></ul>
            <i id='cnn6j'><tr id='cnn6j'><dt id='cnn6j'><q id='cnn6j'><span id='cnn6j'><b id='cnn6j'><form id='cnn6j'><ins id='cnn6j'></ins><ul id='cnn6j'></ul><sub id='cnn6j'></sub></form><legend id='cnn6j'></legend><bdo id='cnn6j'><pre id='cnn6j'><center id='cnn6j'></center></pre></bdo></b><th id='cnn6j'></th></span></q></dt></tr></i><div id='cnn6j'><tfoot id='cnn6j'></tfoot><dl id='cnn6j'><fieldset id='cnn6j'></fieldset></dl></div>

                  <tfoot id='cnn6j'></tfoot>
                  本文介绍了Cocos2d - 设置设备/屏幕方向的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我是 cocos2d API 的新手,注意到有几种方法可以在模板中设置屏幕方向.我一直无法找出正确的方法来将我的方向设置为 LandscapeRight 并在整个游戏中保持这种方式.如何更改我的方向以使其保持 LandscapeRight?任何帮助表示赞赏.谢谢!

                  I am new to the cocos2d API and have noticed that there are a few ways to set the screens orientation within the templates. I have not been able to figure out the correct way to set my orientation to LandscapeRight and keep it that way throughout the entire game. How do I change my orientation so that it maintains LandscapeRight? Any help is appreciated. Thank you!

                  推荐答案

                  从 cocos2d 模板中修改 GameConfig.h.

                  Modify GameConfig.h from the cocos2d template.

                  #define GAME_AUTOROTATION kGameAutorotationNone
                  /* original code is kGameAutorotationUIViewController. */
                  

                  同时修改 AppDelegate.m.

                  And modify AppDelegate.m as well.

                  #if GAME_AUTOROTATION == kGameAutorotationUIViewController
                      [director setDeviceOrientation:kCCDeviceOrientationPortrait];
                  #else
                      [director setDeviceOrientation:kCCDeviceOrientationLandscapeRight];
                      /* original code is "Left". */
                  #endif
                  

                  这篇关于Cocos2d - 设置设备/屏幕方向的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

                  上一篇:如果横幅移动,iAd 横幅不可点击 下一篇:cocos2d sprite 碰撞检测boundingbox

                  相关文章

                  <small id='GpEgf'></small><noframes id='GpEgf'>

                    <tfoot id='GpEgf'></tfoot>
                    <i id='GpEgf'><tr id='GpEgf'><dt id='GpEgf'><q id='GpEgf'><span id='GpEgf'><b id='GpEgf'><form id='GpEgf'><ins id='GpEgf'></ins><ul id='GpEgf'></ul><sub id='GpEgf'></sub></form><legend id='GpEgf'></legend><bdo id='GpEgf'><pre id='GpEgf'><center id='GpEgf'></center></pre></bdo></b><th id='GpEgf'></th></span></q></dt></tr></i><div id='GpEgf'><tfoot id='GpEgf'></tfoot><dl id='GpEgf'><fieldset id='GpEgf'></fieldset></dl></div>

                        <bdo id='GpEgf'></bdo><ul id='GpEgf'></ul>
                      <legend id='GpEgf'><style id='GpEgf'><dir id='GpEgf'><q id='GpEgf'></q></dir></style></legend>