我在 sprit builder 资源文件夹中添加了一个 .png 图像并已发布.
I have added a .png image in sprit builder resource folder and I have published it.
我在 Published-IOS 下的 Resources 中的 sprite builder 所有文件夹中看到添加的图像.
I see the added image in sprite builder all folder in Resources under Published-IOS.
这里我尝试通过以下方式访问添加的图像.
Here I have tried to access the added image in following ways.
_hero.spriteFrame = [CCSpriteFrame frameWithImageNamed:@"Down.png"];
[_hero setTexture:[CCTexture textureWithFile:@"Game/Down.png"]]
但是这些方法都不起作用.
But none of these methods are working.
它在日志中显示错误.
-[CCFileUtils fullPathForFilename:contentScale:] : cocos2d: Warning: File not found: Down.png
请帮我解决这个问题.我是使用此 sprit builder 的新手.
Please help me with this to resolve.Am a newbie using this sprit builder.
把 @"Down.png
" 改成 @"Resources/Down.png"
因为你有包括在 SpriteBuilder 中创建的文件夹,用于对 SpriteBuilder 管理的资源文件的任何引用.
Change @"Down.png
" to @"Resources/Down.png"
because you have to include the folders created in SpriteBuilder for any references to resource files managed by SpriteBuilder.
同样,如果您在名为Levels"的子文件夹中有 some.ccb,则必须使用字符串 @"Levels/some.ccb"
加载它.
Likewise if you had some.ccb in a subfolder named "Levels" you'd have to load it with the string @"Levels/some.ccb"
.
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