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        计算一个方法在 Cocoa-Touch 中被调用的次数?

        时间:2024-08-11

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                • 本文介绍了计算一个方法在 Cocoa-Touch 中被调用的次数?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我有一个小应用程序,它使用 cocos2d 运行游戏的四个关卡",其中每个关卡都完全相同.第四关运行后,我想显示一个结束游戏的场景.我能够处理这个问题的唯一方法是制作四种方法,每个级别一个.毛.

                  I have a small app that uses cocos2d to run through four "levels" of a game in which each level is exactly the same thing. After the fourth level is run, I want to display an end game scene. The only way I have been able to handle this is by making four methods, one for each level. Gross.

                  我曾多次使用 cocos2d 和仅使用基本的 Cocoa 框架遇到过这种情况.那么我可以计算一个方法被调用的次数吗?

                  I have run into this situation several times using both cocos2d and only the basic Cocoa framework. So is it possible for me to count how many times a method is called?

                  推荐答案

                  你能不能每次调用你的方法时只增加一个实例变量整数?

                  Can you just increment an instance variable integer every time your method is called?

                  我无法在评论中格式化代码,所以要详细说明:

                  I couldn't format the code in a comment, so to expound more:

                  在你的头文件中,添加一个整数作为实例变量:

                  In your header file, add an integer as a instance variable:

                  @interface MyObject : NSObject { 
                     UIInteger myCounter; 
                  } 
                  

                  然后在你的方法中,增加它:

                  And then in your method, increment it:

                  @implementation MyObject
                      - (void)myMethod { 
                        myCounter++; 
                        //Do other method stuff here 
                        if (myCounter>3){ 
                            [self showEndGameScene]; 
                        } 
                       }
                  
                  @end 
                  

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