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        如何使 cocos2d sprite 每秒向上和向下缩放(以获得脉动效果)?

        时间:2024-08-11
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                2. 本文介绍了如何使 cocos2d sprite 每秒向上和向下缩放(以获得脉动效果)?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我想让一个精灵每秒向上和向下缩放一次,让它看起来像鼓胀和脉动.我该怎么做?

                  I want to have a sprite scale up and down once every second to make it seem like it is bulging and pulsating. How can I do this?

                  推荐答案

                  由于之前的帖子包含语法错误.更准确地说,我发布了工作代码:

                  As the post before contains syntax errors. To be more precise, I post working code:

                  CCSprite * sprite = ...; // create the sprite.
                  id scaleUpAction =  [CCEaseInOut actionWithAction:[CCScaleTo actionWithDuration:1 scaleX:1.0 scaleY:1.0] rate:2.0];
                  id scaleDownAction = [CCEaseInOut actionWithAction:[CCScaleTo actionWithDuration:0.5 scaleX:0.8 scaleY:0.8] rate:2.0];
                  CCSequence *scaleSeq = [CCSequence actions:scaleUpAction, scaleDownAction, nil];
                  [sprite runAction:[CCRepeatForever actionWithAction:scaleSeq]];
                  

                  这篇关于如何使 cocos2d sprite 每秒向上和向下缩放(以获得脉动效果)?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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