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        如何从 UIImagePickerController 设置保存图像的分辨率

        时间:2024-04-15

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                • 本文介绍了如何从 UIImagePickerController 设置保存图像的分辨率的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我正在使用 UIImagePickerController 将图片从我的相机胶卷设置为 UIImageView.然而,图像在这个 UIImageView 内自动缩放,因为我在 IB 中提到了缩放以适应".我想以 80x80 像素的分辨率保存我选择的图像,这样我就不必缩放了.(由于这个扩展问题,我的应用程序变得非常缓慢.)

                  I'm using an UIImagePickerController to set a picture from my cameraroll to a UIImageView. However the image is getting scaled automaticly inside this UIImageView because I mentioned 'scale to fit' inside the IB. I'd like to save my chosen image with a resolution of 80x80 pixels so that I won't have to scale. (My App is getting realy slow because of this scaling issue.)

                  这是我的代码片段:

                  -(void)imagePickerController:(UIImagePickerController *)picker
                        didFinishPickingImage : (UIImage *)image
                                   editingInfo:(NSDictionary *)editingInfo
                  {
                      [picker dismissModalViewControllerAnimated:YES];
                      UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
                          photoView.image = image;
                  
                  
                          NSString *docDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];       
                          NSString *pngFilePath = [NSString stringWithFormat:@"%@/foto1.png",docDir];
                          NSData *data = [NSData dataWithData:UIImagePNGRepresentation(image)];
                  
                          [data writeToFile:pngFilePath atomically:YES];
                  }
                  

                  非常感谢您的帮助!

                  推荐答案

                  我在这里找到了这段代码:链接

                  I found this code here: Link

                  //  ==============================================================
                  //  resizedImage
                  //  ==============================================================
                  // Return a scaled down copy of the image.  
                  
                  UIImage* resizedImage(UIImage *inImage, CGRect thumbRect)
                  {
                      CGImageRef          imageRef = [inImage CGImage];
                      CGImageAlphaInfo    alphaInfo = CGImageGetAlphaInfo(imageRef);
                  
                      // There's a wierdness with kCGImageAlphaNone and CGBitmapContextCreate
                      // see Supported Pixel Formats in the Quartz 2D Programming Guide
                      // Creating a Bitmap Graphics Context section
                      // only RGB 8 bit images with alpha of kCGImageAlphaNoneSkipFirst, kCGImageAlphaNoneSkipLast, kCGImageAlphaPremultipliedFirst,
                      // and kCGImageAlphaPremultipliedLast, with a few other oddball image kinds are supported
                      // The images on input here are likely to be png or jpeg files
                      if (alphaInfo == kCGImageAlphaNone)
                          alphaInfo = kCGImageAlphaNoneSkipLast;
                  
                      // Build a bitmap context that's the size of the thumbRect
                      CGContextRef bitmap = CGBitmapContextCreate(
                                  NULL,
                                  thumbRect.size.width,       // width
                                  thumbRect.size.height,      // height
                                  CGImageGetBitsPerComponent(imageRef),   // really needs to always be 8
                                  4 * thumbRect.size.width,   // rowbytes
                                  CGImageGetColorSpace(imageRef),
                                  alphaInfo
                          );
                  
                      // Draw into the context, this scales the image
                      CGContextDrawImage(bitmap, thumbRect, imageRef);
                  
                      // Get an image from the context and a UIImage
                      CGImageRef  ref = CGBitmapContextCreateImage(bitmap);
                      UIImage*    result = [UIImage imageWithCGImage:ref];
                  
                      CGContextRelease(bitmap);   // ok if NULL
                      CGImageRelease(ref);
                  
                      return result;
                  }
                  

                  这篇关于如何从 UIImagePickerController 设置保存图像的分辨率的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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