我正在使用 UIImagePickerController 将图片从我的相机胶卷设置为 UIImageView.然而,图像在这个 UIImageView 内自动缩放,因为我在 IB 中提到了缩放以适应".我想以 80x80 像素的分辨率保存我选择的图像,这样我就不必缩放了.(由于这个扩展问题,我的应用程序变得非常缓慢.)
I'm using an UIImagePickerController to set a picture from my cameraroll to a UIImageView. However the image is getting scaled automaticly inside this UIImageView because I mentioned 'scale to fit' inside the IB. I'd like to save my chosen image with a resolution of 80x80 pixels so that I won't have to scale. (My App is getting realy slow because of this scaling issue.)
这是我的代码片段:
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingImage : (UIImage *)image
editingInfo:(NSDictionary *)editingInfo
{
[picker dismissModalViewControllerAnimated:YES];
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
photoView.image = image;
NSString *docDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *pngFilePath = [NSString stringWithFormat:@"%@/foto1.png",docDir];
NSData *data = [NSData dataWithData:UIImagePNGRepresentation(image)];
[data writeToFile:pngFilePath atomically:YES];
}
非常感谢您的帮助!
我在这里找到了这段代码:链接
I found this code here: Link
// ==============================================================
// resizedImage
// ==============================================================
// Return a scaled down copy of the image.
UIImage* resizedImage(UIImage *inImage, CGRect thumbRect)
{
CGImageRef imageRef = [inImage CGImage];
CGImageAlphaInfo alphaInfo = CGImageGetAlphaInfo(imageRef);
// There's a wierdness with kCGImageAlphaNone and CGBitmapContextCreate
// see Supported Pixel Formats in the Quartz 2D Programming Guide
// Creating a Bitmap Graphics Context section
// only RGB 8 bit images with alpha of kCGImageAlphaNoneSkipFirst, kCGImageAlphaNoneSkipLast, kCGImageAlphaPremultipliedFirst,
// and kCGImageAlphaPremultipliedLast, with a few other oddball image kinds are supported
// The images on input here are likely to be png or jpeg files
if (alphaInfo == kCGImageAlphaNone)
alphaInfo = kCGImageAlphaNoneSkipLast;
// Build a bitmap context that's the size of the thumbRect
CGContextRef bitmap = CGBitmapContextCreate(
NULL,
thumbRect.size.width, // width
thumbRect.size.height, // height
CGImageGetBitsPerComponent(imageRef), // really needs to always be 8
4 * thumbRect.size.width, // rowbytes
CGImageGetColorSpace(imageRef),
alphaInfo
);
// Draw into the context, this scales the image
CGContextDrawImage(bitmap, thumbRect, imageRef);
// Get an image from the context and a UIImage
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage* result = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap); // ok if NULL
CGImageRelease(ref);
return result;
}
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