I'm relatively new in iOS development.
I'm currently building an app using the cocos2d library that will be available for the iPad Retina, iPad, iPhone 5, and iPhone 4s/4.
I'm getting all of my images setup, and I'm trying to figure out the naming conventions.
Does anyone know of a guide out there that could help me?
Say I have a background.png.
From what I understand:
And the same naming convention would be used for all other files? For example:
What do I name the iPhone 5 files?
I've searched a bit and cant seem to find any tangible guides out there on this.
Thank you!
The OS has a naming convention that you can use (and enforces for you, meaning you only need to reference the file as @"fileName"
). The documentation is available here.
Note: ~iphone also exists, and can be used with/instead of using ~ipad. Using both ~ipad and ~iphone would safeguard against a third idiom Apple may introduce. cough TV cough
As for the iPhone 5, the OS does not enforce a naming scheme. But, it'd probably be wise to use the same scheme as that for the launch image.
To handle this easily throughout the app, you can create a category, and use it where you know you will have an iPhone 5 friendly image, as well as a regular sized image. A simple version can be made, like the one below.
UIImage+iPhone5Image.h
#import <UIKit/UIKit.h>
@interface UIImage (iPhone5Image)
+ (UIImage*)iPhone5ImageNamed:(NSString*)imageName;
@end
UIImage+iPhone5Image.m
#import "UIImage+iPhone5Image.h"
#define IsIPhone5() ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone && [UIScreen mainScreen].bounds.size.height == 568)
@implementation UIImage (iPhone5Image)
+ (UIImage*)iPhone5ImageNamed:(NSString*)imageName
{
if (IsIPhone5()) {
NSString* newImageName = [NSString stringWithFormat:@"%@-568h", imageName];
return [UIImage imageNamed:newImageName];
}
else {
return [UIImage imageNamed:imageName];
}
}
@end
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