我知道我可以使用以下方法绕过所有四个角:
myBtn.layer.cornerRadius = 8myBtn.layer.masksToBounds = true
由于我只想进行第二轮,我做了一些研究,发现
问题是,如何调整它以在 UIButton 上工作?
添加UIButton的扩展:
扩展 UIButton{函数圆形按钮(){让 maskPath1 = UIBezierPath(roundedRect: bounds,byRoundingCorners: [.topLeft, .topRight],角半径:CGSize(宽度:8,高度:8))让 maskLayer1 = CAShapeLayer()maskLayer1.frame = 边界maskLayer1.path = maskPath1.cgPathlayer.mask = maskLayer1}}
在 viewDidAppear/viewDidLayoutSubviews 中调用:
btnCorner.roundedButton()
按钮角输出:
I know I can round all four corners using:
myBtn.layer.cornerRadius = 8
myBtn.layer.masksToBounds = true
Since I only want to round two, I did some research and found this:
extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.CGPath
self.layer.mask = mask
}
}
Which is called like this:
view.roundCorners([.TopLeft , .TopRight], radius: 10)
Yet this doesn't work for a UIButton. When I switch the extension to be for type UIButton and pass it a button , the output looks like this:
The question is, how do I adapt this to work on a UIButton?
Adding Extension of UIButton:
extension UIButton{
func roundedButton(){
let maskPath1 = UIBezierPath(roundedRect: bounds,
byRoundingCorners: [.topLeft , .topRight],
cornerRadii: CGSize(width: 8, height: 8))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = bounds
maskLayer1.path = maskPath1.cgPath
layer.mask = maskLayer1
}
}
Calling in viewDidAppear/viewDidLayoutSubviews:
btnCorner.roundedButton()
Button Corner OutPut:
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