我有一个问题视图,将显示 4 个答案,只有 1 个是正确的.
i have a question view and will show 4 answers, only 1 are correct.
但我不希望同一个按钮始终是正确答案.
but i do not want the same button to be always the correct answer.
我想知道如何每次随机放置 4 个 UIButton 和值.
i will like to know how do i do a random placement of 4 UIButton and value every time.
当用户再次进入这个问题时,答案将在不同的按钮中
when user go to this question again the answer will be in differ button
我的 X,y,W,H 位置
my placement of X,y,W,H
按钮 15,219,230,45
button 1 5,219,230,45
按钮 25,273,230,45
button 2 5,273,230,45
按钮 3244,224,230,45
button 3 244,224,230,45
按钮 4244,273,230,45
button 4 244,273,230,45
我碰巧在做一个类似的游戏应用程序,所以得到了一些肯定会有所帮助的代码.看看下面.请注意,我已经说明了您将调用正确的答案方法"和错误的答案方法"来表示正确和错误的按钮点击.
I happened to be working on a similar game app, so got some code which will definitely help. Check it out below. Note that I've put it in that you'd call a 'correctAnswerMethod' and a 'wrongAnswerMethod' for the correct and incorrect button clicks.
// Define the four buttons in their respective frames, create the first button as the correct one, we'll shuffle it later.
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button1 setTitle:@"Correct Answer" forState:UIControlStateNormal];
[button1 addTarget:self action:@selector(correctAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button1];
UIButton *button2 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button2 setTitle:@"Wrong Answer 1" forState:UIControlStateNormal];
[button2 addTarget:self action:@selector(wrongAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button2];
UIButton *button3 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button3 setTitle:@"Wrong Answer 2" forState:UIControlStateNormal];
[button3 addTarget:self action:@selector(wrongAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button3];
UIButton *button4 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button4 setTitle:@"Wrong Answer 3" forState:UIControlStateNormal];
[button4 addTarget:self action:@selector(wrongAnswerMethod:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button4];
//Create an array with the rectangles used for the frames
NSMutableArray *indexArray = [NSMutableArray arrayWithObjects:
[NSValue valueWithCGRect:CGRectMake(5, 219, 230, 45)],
[NSValue valueWithCGRect:CGRectMake(5, 273, 230, 45)],
[NSValue valueWithCGRect:CGRectMake(244, 219, 230, 45)],
[NSValue valueWithCGRect:CGRectMake(244, 273, 230, 45)], nil];
//Randomize the array
NSUInteger count = [indexArray count];
for (NSUInteger i = 0; i < count; ++i) {
int nElements = count - i;
int n = (arc4random() % nElements) + i;
[indexArray exchangeObjectAtIndex:i withObjectAtIndex:n];
}
//Assign the frames
button1.frame = [((NSValue *)[indexArray objectAtIndex:0]) CGRectValue];
button2.frame = [((NSValue *)[indexArray objectAtIndex:1]) CGRectValue];
button3.frame = [((NSValue *)[indexArray objectAtIndex:2]) CGRectValue];
button4.frame = [((NSValue *)[indexArray objectAtIndex:3]) CGRectValue];
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