我有一个类似测验应用的应用.在 tableViewCell 中有 4 个用于任务变体的按钮.当用户按下按钮时,我需要更改颜色,当我尝试在按钮操作中更改颜色时,所有表格视图单元格中的按钮颜色都会发生变化.但我只需要在我按下的地方进行更改.我已经尝试过编写委托,但它给出的结果相同,这是我编写委托的代码:
I have an app like a quiz app. In tableViewCell there are 4 buttons for variants of the task. And I need to change color when the user is pressed the button, when I try to just change color in action of button the color of button changes in all table view Cells. But I need to change only in that, where I pressed. I already tried to write delegate, But it is giving the same result this is code how I wrote my delegate:
class CustomButton: UIButton {
override var isHighlighted: Bool {
didSet {
if isHighlighted {
backgroundColor = UIColor.lightGray
} else {
backgroundColor = UIColor.init(red: 34/255, green: 89/255, blue: 128/255, alpha: 1.0)
}
}
}
}
我已经为按钮添加了目标动作.
I already have added target actions to buttons.
var variant1 = UIButton()
var variant2 = UIButton()
var variant3 = UIButton()
var variant4 = UIButton()
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "finalCell")!
variant1 = cell.contentView.viewWithTag(1) as! UIButton
variant2 = cell.contentView.viewWithTag(2) as! UIButton
variant3 = cell.contentView.viewWithTag(3) as! UIButton
variant4 = cell.contentView.viewWithTag(4) as! UIButton
if (numberOfVariants.count != 0) {
let questionTextView = cell.contentView.viewWithTag(5) as! UITextView
questionTextView.text = "(Questions[indexPath.row].content!)"
variant1.addTarget(self, action: #selector(self.variant1ButtonPressed), for: .touchUpInside)
variant2.addTarget(self, action: #selector(self.variant2ButtonPressed), for: .touchUpInside)
variant3.addTarget(self, action: #selector(self.variant3ButtonPressed), for: .touchUpInside)
variant4.addTarget(self, action: #selector(self.variant4ButtonPressed), for: .touchUpInside)
}
return cell
}
当用户点击按钮时,我已经确定了表格视图的 indexPath(如果有帮助的话):
I already identified the indexPath of table view (if it is helpful), when the user clicked to button:
func variant1ButtonPressed(_ sender:AnyObject) {
print("Variant1")
let buttonPosition:CGPoint = sender.convert(CGPoint.zero, to:self.tableView)
let indexPath = self.tableView.indexPathForRow(at: buttonPosition)
let intIndexpath = Int((indexPath?.row)!)
globalIndexPath = intIndexpath
}
func variant2ButtonPressed(_ sender:AnyObject) {
let buttonPosition:CGPoint = sender.convert(CGPoint.zero, to:self.tableView)
let indexPath = self.tableView.indexPathForRow(at: buttonPosition)
let intIndexpath = Int((indexPath?.row)!)
globalIndexPath = intIndexpath
}
func variant3ButtonPressed(_ sender:AnyObject) {
let buttonPosition:CGPoint = sender.convert(CGPoint.zero, to:self.tableView)
let indexPath = self.tableView.indexPathForRow(at: buttonPosition)
let intIndexpath = Int((indexPath?.row)!)
globalIndexPath = intIndexpath
}
func variant4ButtonPressed(_ sender:AnyObject) {
let buttonPosition:CGPoint = sender.convert(CGPoint.zero, to:self.tableView)
let indexPath = self.tableView.indexPathForRow(at: buttonPosition)
let intIndexpath = Int((indexPath?.row)!)
globalIndexPath = intIndexpath
}
这是它在故事板中的样子(如果有帮助)
This how its looks like in storyboard(If it is helpful)
我认为你使用的代码比你真正需要的要多得多,所以这是使用 closures
的另一种方法,我在我的故事板中只有一个 viewController 并在里面添加一个 UITableView 和一个名为 ButtonTableViewCell
的 customCell 然后我将一个普通的 UIButton 链接到该单元格作为 @IBOutlet 就是这样,完整的实现在这里
I think you are using much more code than you really need to do this task, so this is another approach using closures
, I have only one viewController in my storyboard and add a UITableView inside and a customCell called ButtonTableViewCell
then I linked a normal UIButton to that cell as @IBOutlet and that is all, the full implementation is here
https://github.com/rmelian2014/SOButtonsTableViewCellQuestion
import UIKit
@IBDesignable
class ButtonTableViewCell: UITableViewCell {
@IBInspectable var selectedColor : UIColor = UIColor.red
@IBInspectable var normalColor : UIColor = UIColor.blue
static let cellHeigth : CGFloat = 360
@IBOutlet var buttonsArray: [UIButton]!
var selectedText : String?{
willSet{
guard newValue != nil else{
return
}
var foundedIndex = -1
for (index,text) in self.texts.enumerated() {
if(text == newValue!){
foundedIndex = index
break
}
}
guard foundedIndex != -1 else
{
return
}
self.buttonsArray[foundedIndex].backgroundColor = selectedColor
}
}
var texts : [String] = []
var buttonActionClosure : ((_ selectedText:String?)->Void)?
func setupWithClosure(texts:[String],textSelected:String?,closure:((_ selectedText:String?)->Void)?)
{
self.texts = texts
for (index,button) in self.buttonsArray.enumerated(){
if(self.texts.count > index)
{
button.setTitle(self.texts[index], for: .normal)
}
button.tag = index
button.backgroundColor = self.normalColor
}
self.selectedText = textSelected
if(closure != nil)
{
self.buttonActionClosure = closure
}
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
@IBAction func buttonAction(sender:UIButton)
{
if(self.texts.count > sender.tag){
let newSelectedText = self.texts[sender.tag]
if(newSelectedText != self.selectedText){
self.selectedText = newSelectedText
}else
{
self.selectedText = nil
}
}
if(self.buttonActionClosure != nil)
{
self.buttonActionClosure!(self.selectedText)
}
}
override func prepareForReuse() {
super.prepareForReuse()
self.buttonActionClosure = nil
}
}
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var tableView: UITableView!
var dictOfSelectedsCells : [Int:String?] = [:]
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
tableView.delegate = self
tableView.dataSource = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
extension ViewController : UITableViewDelegate,UITableViewDataSource
{
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 4
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return ButtonTableViewCell.cellHeigth
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCell(withIdentifier: "ButtonTableViewCell", for: indexPath) as? ButtonTableViewCell
{
cell.selectionStyle = .none
var selectedText : String?
if let currentSelectedText = self.dictOfSelectedsCells[indexPath.row]
{
selectedText = currentSelectedText
}
cell.setupWithClosure(texts:["Variant1","Variant2","Variant3","Variant4"], textSelected: selectedText, closure: { [weak self] (selected) in
debugPrint(indexPath)
self?.dictOfSelectedsCells[indexPath.row] = selected
tableView.reloadRows(at: [indexPath], with: .none)
})
return cell
}
assert(false, "this must not happen")
}
}
希望对你有帮助
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