我创建了一个自定义键盘,当方向改变时它不能正确调整大小.我试过 invalidateKeys()
,并手动设置所有键的大小,但没有任何乐趣.
I created a custom keyboard which doesn't resize correctly when the orientation changes. I've tried invalidateKeys()
, and manually setting the size of all of the keys, but no joy.
我在动态调整键盘视图的键高度时遇到了类似的问题.为了解决这个问题,我做了几件事:
I was having a simular problem with resizing my keyboardview's key height dynamically. To workaround the problem I did a couple of things:
1) 创建一个扩展键盘类的新类,该类定义公共 getKeyHeight 方法并覆盖 getHeight 方法.我的原型代码:
1) Create a new class that extends the Keyboard class that defines a public getKeyHeight method and overrides the getHeight method. My prototype code:
public void setKeyHeight(int height) {
super.setKeyHeight(height);
}
@Override
public int getHeight() {
return getKeyHeight() * 3;
}
2) 在我的
double height_modifier = 1.5;
int height = 0;
for(Keyboard.Key key : mKeyboard.getKeys()) {
key.height *= height_modifier;
key.y *= height_modifier;
height = key.height;
}
mKeyboard.setKeyHeight(height);
我希望这会有所帮助...
I hope this helps...
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