我有一个大的 UIView
.它的大小可变.它可能大于 5000x5000 size
.我使用 UIBezierPath
在其上绘制线条、圆圈.我还在上面添加了一些 view
.这些 subview
中的每一个都包含 buttons
、textview
、labels
等.
I have an large UIView
. Its variable size. It may be larger than 5000x5000 size
. I draw lines, circles on it using UIBezierPath
. Also I add some view
's on it. Each of these subview
's contains buttons
, textview
, labels
, etc.
我把这个主视图放在 UIScrollView
上.UIScrollView
是 zoomable
并且必须非常清晰地显示内容(它不应该变得模糊).
I placed this main view on UIScrollView
. UIScrollView
is zoomable
and have to show the contents very sharply (It should not get blurred).
目前,我绘制完整的 UIView
并添加到 UIScrollView
.问题是,由于内存压力问题,它占用了太多的
memory
和崩溃
.
Currently, I draw complete UIView
and added on UIScrollView
. The problem is that, Its taking too much memory
and crashing
because of Memory Pressure Issue.
我应该如何处理以实现高性能?
How should I handle this to achieve high performance?
继承UIView并在其中实现+layerClass
方法:
Subclass UIView and implement the +layerClass
method in it:
+layerClass
{
return [CATiledLayer class];
}
这会导致您的视图由 CATiledLayer
而不是单个巨大的 CALayer
支持(在该大小下会消耗太多内存).
This causes your view to be backed by CATiledLayer
instead of a single, huge CALayer
(which would consume too much memory at that size).
然后,您只需在自定义视图类中实现 -(void)drawRect:(CGRect)rect
并在其中完成所有绘图.我最近在我的项目中必须这样做,该项目使用 UIScrollViews 滚动一个可以达到 10000 x 150000 的区域.
Then you just implement -(void)drawRect:(CGRect)rect
in your custom view class and do all of your drawing in there. I had to do this recently in my project which uses UIScrollViews to scroll over an area that can be as big as 10000 x 150000.
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