当我尝试编译以下内容时:
When I try to compile the following:
public static delegate void MoveDelegate (Actor sender, MoveDirection args);
我收到一个错误消息:修饰符 'static' 对该项目无效."
I receive, as an error: "The modifer 'static' is not valid for the this item."
我在一个单例中实现这个,有一个单独的类调用委托.问题是当我在另一个类中使用单例实例来调用委托时(从标识符,而不是类型),无论出于何种原因,我都不能这样做,即使我声明委托是非静态的.显然,只有当且仅当委托是静态的时,我才能通过类型直接引用它.
I'm implementing this within a singleton, with a separate class which calls the delegate. The problem is that when I use the singleton instance within the other class to call the delegate (from the identifier, not the type), I can't do that for whatever reason, even when I declare the delegate non-static. Obviously, I can only refer to it via the type directly if and only if the delegate is static.
这背后的原因是什么?我正在使用 MonoDevelop 2.4.2.
What is the reasoning behind this? I am using MonoDevelop 2.4.2.
更新
在尝试使用以下代码的建议之一后:
After trying one of the suggestions with the following code:
public void Move(MoveDirection moveDir)
{
ProcessMove(moveDir);
}
public void ProcessMove(MoveDirection moveDir)
{
Teleporter.MoveMethod mm = new Teleporter.MoveMethod(Move);
moveDelegate(this, moveDir);
}
我收到一个处理错误,指出 MoveMethod 必须是一个类型,而不是一个标识符.
I've received a processing error, which states that the MoveMethod must be a type, and not an identifier.
试试这个:
public delegate void MoveDelegate(object o);
public static MoveDelegate MoveMethod;
所以方法变量可以定义为静态的.static
关键字对于 delegate
定义没有意义,就像 enum
或 const
定义一样.
So the method-variable can be defined static. The keyword static
has no meaning for the delegate
definition, just like enum
or const
definitions.
如何分配静态方法字段的示例:
An example of how to assign the static method-field:
public class A
{
public delegate void MoveDelegate(object o);
public static MoveDelegate MoveMethod;
}
public class B
{
public static void MoveIt(object o)
{
// Do something
}
}
public class C
{
public void Assign()
{
A.MoveMethod = B.MoveIt;
}
public void DoSomething()
{
if (A.MoveMethod!=null)
A.MoveMethod(new object());
}
}
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