我想向 Linq 2 Sql 类属性添加属性.比如这个 Column 在 UI 中是可浏览的,或者在 UI 中是只读的等等.
I would like to add attributes to Linq 2 Sql classes properties. Such as this Column is browsable in the UI or ReadOnly in the UI and so far.
我考虑过使用模板,有人知道怎么用吗?还是别的什么?
I've thought about using templates, anybody knows how to use it? or something different?
一般来说,您会通过代码生成的类来解决这个问题吗?
Generally speaking, would do you do to address this issue with classes being code-generated?
根据要求,这是一种使用 CustomTypeDescriptor
在运行时编辑属性的方法;这里的例子是win-forms,但是应该很简单的把它换成WPF看看它是否有效......
As requested, here's an approach using a CustomTypeDescriptor
to edit the attributes at run-time; the example here is win-forms, but it should be pretty simple to swap it into WPF to see if it works...
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
// example POCO
class Foo {
static Foo()
{ // initializes the custom provider (the attribute-based approach doesn't allow
// access to the original provider)
TypeDescriptionProvider basic = TypeDescriptor.GetProvider(typeof(Foo));
FooTypeDescriptionProvider custom = new FooTypeDescriptionProvider(basic);
TypeDescriptor.AddProvider(custom, typeof(Foo));
}
public string Name { get; set; }
public DateTime DateOfBirth { get; set; }
}
// example form
static class Program {
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.Run( new Form {
Controls = {
new DataGridView {
Dock = DockStyle.Fill,
DataSource = new BindingList<Foo> {
new Foo { Name = "Fred", DateOfBirth = DateTime.Today.AddYears(-20) }
}
}
}
});
}
}
class FooTypeDescriptionProvider : TypeDescriptionProvider
{
ICustomTypeDescriptor descriptor;
public FooTypeDescriptionProvider(TypeDescriptionProvider parent) : base(parent) { }
public override ICustomTypeDescriptor GetTypeDescriptor(Type objectType, object instance)
{ // swap regular descriptor for bespoke (Foo) descriptor
if (descriptor == null)
{
ICustomTypeDescriptor desc = base.GetTypeDescriptor(typeof(Foo), null);
descriptor = new FooTypeDescriptor(desc);
}
return descriptor;
}
}
class FooTypeDescriptor : CustomTypeDescriptor
{
internal FooTypeDescriptor(ICustomTypeDescriptor parent) : base(parent) { }
public override PropertyDescriptorCollection GetProperties()
{ // wrap the properties
return Wrap(base.GetProperties());
}
public override PropertyDescriptorCollection GetProperties(Attribute[] attributes)
{ // wrap the properties
return Wrap(base.GetProperties(attributes));
}
static PropertyDescriptorCollection Wrap(PropertyDescriptorCollection properties)
{
// here's where we have an opportunity to swap/add/remove properties
// at runtime; we'll swap them for pass-thru properties with
// edited atttibutes
List<PropertyDescriptor> list = new List<PropertyDescriptor>(properties.Count);
foreach (PropertyDescriptor prop in properties)
{
// add custom attributes here...
string displayName = prop.DisplayName;
if (string.IsNullOrEmpty(displayName)) displayName = prop.Name;
list.Add(new ChainedPropertyDescriptor(prop, new DisplayNameAttribute("Foo:" + displayName)));
}
return new PropertyDescriptorCollection(list.ToArray(), true);
}
}
class ChainedPropertyDescriptor : PropertyDescriptor
{
// this passes all requests through to the underlying (parent)
// descriptor, but has custom attributes etc;
// we could also override properties here...
private readonly PropertyDescriptor parent;
public ChainedPropertyDescriptor(PropertyDescriptor parent, params Attribute[] attributes)
: base(parent, attributes)
{
this.parent = parent;
}
public override bool ShouldSerializeValue(object component) { return parent.ShouldSerializeValue(component); }
public override void SetValue(object component, object value) { parent.SetValue(component, value); }
public override object GetValue(object component) { return parent.GetValue(component); }
public override void ResetValue(object component) { parent.ResetValue(component); }
public override Type PropertyType {get { return parent.PropertyType; } }
public override bool IsReadOnly { get { return parent.IsReadOnly; } }
public override bool CanResetValue(object component) {return parent.CanResetValue(component);}
public override Type ComponentType { get { return parent.ComponentType; } }
public override void AddValueChanged(object component, EventHandler handler) {parent.AddValueChanged(component, handler); }
public override void RemoveValueChanged(object component, EventHandler handler) { parent.RemoveValueChanged(component, handler); }
public override bool SupportsChangeEvents { get { return parent.SupportsChangeEvents; } }
}
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