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      3. 快速、模板化、C++ 八叉树实现

        时间:2023-12-03
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                  本文介绍了快速、模板化、C++ 八叉树实现的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                  问题描述

                  我一直在高低(主要是在谷歌上)搜索快速、高效、模板化(即具有类似 STL 的属性)八叉树实现,但没有成功.我想在 3D 场景图的上下文中使用它.

                  I've been searching high and low (mostly on google) for a fast, efficient, templated (ie. with STL-like properties) octree implementation, without success. I want to use this in the context of a 3D scene graph.

                  这样的东西存在吗,还是人们普遍自己推出?我希望我在 stackoverflow 的朋友会知道在哪里可以找到.

                  Does such a thing exist, or do people generally roll their own? I'm hoping my friends at stackoverflow will know where to find one.

                  推荐答案

                  看看这个:http://svn.pointclouds.org/pcl/trunk/octree/

                  更新链接:https://github.com/PointCloudLibrary/pcl/tree/master/八叉树

                  这篇关于快速、模板化、C++ 八叉树实现的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

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