我正在尝试通过 tcp 将窗口的屏幕截图发送到服务器.获取屏幕截图没有问题(使用 GDIplus).网络对我来说也很容易.问题是试图将 gdi+ 位图转换为 png(在内存中)以从中获取数据并将其发送到服务器.有人可以帮我吗?
I'm trying to send a screenshot of a window over tcp to a server. Getting the screenshot is no problem (using GDIplus). The networking is also easy for me. The problem is trying to convert the gdi+ Bitmap to a png (in memory) to get the data out of it and send it to the server. Can anyone help me please?
Gdiplus 可以保存到文件,或者使用 IStream
保存到内存.请参阅 Gdiplus::Image::Save 方法>
Gdiplus can save to file, or save to memory using IStream
. See Gdiplus::Image::Save method
//get gdi+ bitmap
Gdiplus::Bitmap bitmap(hbitmap, nullptr);
//write to IStream
IStream* istream = nullptr;
HRESULT hr = CreateStreamOnHGlobal(NULL, TRUE, &istream);
CLSID clsid_png;
CLSIDFromString(L"{557cf406-1a04-11d3-9a73-0000f81ef32e}", &clsid_png);
bitmap.Save(istream, &clsid_png);
内存足够小,您可以从 IStream
复制到单个缓冲区:
The memory size is small enough that you can copy from IStream
to a single buffer:
//copy IStream to buffer
int bufsize = GlobalSize(hg);
char *buffer = new char[bufsize];
//lock & unlock memory
LPVOID ptr = GlobalLock(hg);
memcpy(buffer, ptr, bufsize);
GlobalUnlock(hg);
//release will automatically free the memory allocated in CreateStreamOnHGlobal
istream->Release();
PNG 现在可以在 buffer
中使用,其大小为 bufsize
.您可以直接处理二进制数据,也可以转换为 Base64 以通过网络发送
PNG is now available in buffer
, its size is bufsize
. You can work directly with the binary data, or convert to Base64 to send over the network
...
delete[]buffer;
MCVE:
#include <iostream>
#include <fstream>
#include <vector>
#include <Windows.h>
#include <gdiplus.h>
bool save_png_memory(HBITMAP hbitmap, std::vector<BYTE> &data)
{
Gdiplus::Bitmap bmp(hbitmap, nullptr);
//write to IStream
IStream* istream = nullptr;
CreateStreamOnHGlobal(NULL, TRUE, &istream);
CLSID clsid_png;
CLSIDFromString(L"{557cf406-1a04-11d3-9a73-0000f81ef32e}", &clsid_png);
Gdiplus::Status status = bmp.Save(istream, &clsid_png);
if(status != Gdiplus::Status::Ok)
return false;
//get memory handle associated with istream
HGLOBAL hg = NULL;
GetHGlobalFromStream(istream, &hg);
//copy IStream to buffer
int bufsize = GlobalSize(hg);
data.resize(bufsize);
//lock & unlock memory
LPVOID pimage = GlobalLock(hg);
memcpy(&data[0], pimage, bufsize);
GlobalUnlock(hg);
istream->Release();
return true;
}
int main()
{
CoInitialize(NULL);
ULONG_PTR token;
Gdiplus::GdiplusStartupInput tmp;
Gdiplus::GdiplusStartup(&token, &tmp, NULL);
//take screenshot
RECT rc;
GetClientRect(GetDesktopWindow(), &rc);
auto hdc = GetDC(0);
auto memdc = CreateCompatibleDC(hdc);
auto hbitmap = CreateCompatibleBitmap(hdc, rc.right, rc.bottom);
auto oldbmp = SelectObject(memdc, hbitmap);
BitBlt(memdc, 0, 0, rc.right, rc.bottom, hdc, 0, 0, SRCCOPY);
SelectObject(memdc, oldbmp);
DeleteDC(memdc);
ReleaseDC(0, hdc);
//save as png
std::vector<BYTE> data;
if(save_png_memory(hbitmap, data))
{
//write from memory to file for testing:
std::ofstream fout("test.png", std::ios::binary);
fout.write((char*)data.data(), data.size());
}
DeleteObject(hbitmap);
Gdiplus::GdiplusShutdown(token);
CoUninitialize();
return 0;
}
这篇关于C++ gdi::Bitmap to PNG Image in memory的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!