使用 Win32 API,是否可以在一个线程中创建一个窗口或对话框,然后从另一个线程为它收集事件?
HWND 是否与线程相关联?
尝试下面的人为示例,我从未看到 GetMessage() 触发.
<前>HWND g_hWnd;DWORD WINAPI myThreadProc(LPVOID lpParam){while(GetMessage(&msg, hWnd, 0, 0) > 0){...}}int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd){hWnd = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_MYDIALOG), 0, myDlgProc);CreateThread(NULL, 0 myThreadProc, NULL, 0, NULL);...}但在这里,我愿意.
<前>HWND g_hWnd;HINSTANCE g_hInstance;DWORD WINAPI myThreadProc(LPVOID lpParam){hWnd = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_MYDIALOG), 0, myDlgProc);while(GetMessage(&msg, hWnd, 0, 0) > 0){...}}int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd){g_hInstance = hInstance;CreateThread(NULL, 0 myThreadProc, NULL, 0, NULL);...}有人能解释一下我看到了什么吗?
没有
GetMessage 在当前线程的输入队列上返回消息.HWND 参数是一个过滤器,因此 GetMessage 只返回当前线程的输入队列中用于该窗口的消息.
Windows 具有线程关联性 - 用于窗口的消息在创建并因此拥有该窗口的线程上得到处理.
Using the Win32 APIs, is it possible to create a Window or Dialog in one thread then collect events for it from another thread?
Are HWNDs tied to threads?
Trying the contrived example below I never see GetMessage() fire.
HWND g_hWnd; DWORD WINAPI myThreadProc(LPVOID lpParam) { while(GetMessage(&msg, hWnd, 0, 0) > 0) { ... } } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { hWnd = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_MYDIALOG), 0, myDlgProc); CreateThread(NULL, 0 myThreadProc, NULL, 0, NULL); ... }
But here, I do.
HWND g_hWnd; HINSTANCE g_hInstance; DWORD WINAPI myThreadProc(LPVOID lpParam) { hWnd = CreateDialog(hInstance, MAKEINTRESOURCE(IDD_MYDIALOG), 0, myDlgProc); while(GetMessage(&msg, hWnd, 0, 0) > 0) { ... } } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { g_hInstance = hInstance; CreateThread(NULL, 0 myThreadProc, NULL, 0, NULL); ... }
Can somebody explain what I'm seeing?
No.
GetMessage returns messages on the current thread's input queue. The HWND parameter is a filter, so that GetMessage only returns messages in the current thread's input queue intended for that window.
Windows have thread affinity - messages intended for a window get handled on the thread that created and therefore owns the window.
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