运行下面的代码显示&x=ptr,那么x和*ptr怎么不相等?
running the following code shows that &x=ptr, so how come x and *ptr are not equal?
const int x=10;
int* ptr =(int*) &x;
*ptr = (*ptr)+1;
cout << &x << " " << x << " " << ptr <<" " <<*ptr; //output : 0012FF60 10 0012FF60 11
C++ 实现只需要您遵守规则才能使程序运行.你违反了规则.C++ 实现可能是这样的:
The C++ implementation is only required to make a program work if you obey the rules. You violated the rules. The C++ implementation likely behaved this way:
x
被声明为 const
,C++ 实现知道只要你遵守规则,它的值就不会改变.因此,无论在何处使用 x
,C++ 实现都会使用 10,而无需费心检查 x
是否已更改.*ptr
指向一个非常量 int
,所以实际执行了存储和读取操作.这些工作"是因为它指向的内存(表示 x
的地方)实际上并未被操作系统标记为只读.因此,您可以进行修改,尽管您不应该这样做.x
is declared const
, the C++ implementation knows its value cannot change as long as you obey the rules. So, wherever x
is used, the C++ implementation uses 10 without bothering to check whether x
has changed.*ptr
points to a non-const int
, stores to it and reads from it are actually performed. These "work" because the memory it points to (where x
is represented) is not actually marked read-only by the operating system. Thus, you are able to make modifications in spite of the fact that you are not supposed to.请注意,如果您遵守规则,C++ 实现的行为将可以工作.如果您没有修改 x
,那么在 x
出现的任何地方使用 10 都会正常工作.或者,如果您没有将 x
声明为 const
,那么 C++ 实现不会假定它总是 10,因此每当 x
被访问.这就是 C++ 标准对实现的所有要求:如果你遵守规则,它就可以工作.
Observe that the behavior of the C++ implementation would work if you obeyed the rules. If you had not modified x
, then using 10 for x
wherever it appeared would have worked normally. Or, if you had not declared x
to be const
, then the C++ implementation would not have assumed it would always be 10, so it would get the changed value whenever x
was accessed. This is all the C++ standard requires of an implementation: That it work if you follow the rules.
当您不遵守规则时,C++ 实现可能会以看似不一致的方式中断.
When you do not follow the rules, a C++ implementation may break in seemingly inconsistent ways.
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